Good then!Ubermann wrote:But for Danish and Russian I have downloaded another unicode font with all those characters and then the game switch to those fonts when the language is chosen.
It's not much problem at all.
Search found 80 matches
- Wed Jan 16, 2013 8:37 pm
- Forum: Support and Development
- Topic: Looking for translators
- Replies: 29
- Views: 14199
Re: Looking for translators
- Wed Jan 16, 2013 7:47 pm
- Forum: General
- Topic: Notepad ++-like thing for mac?
- Replies: 10
- Views: 6409
Re: Notepad ++-like thing for mac?
SureinterstellarDAVE wrote:Just did some googling, seems like it works well in Wine on Mac (probably the link above?)
- Wed Jan 16, 2013 7:26 pm
- Forum: General
- Topic: Notepad ++-like thing for mac?
- Replies: 10
- Views: 6409
Re: Notepad ++-like thing for mac?
Why not use Notepad++ for Mac
- Wed Jan 16, 2013 2:21 pm
- Forum: Support and Development
- Topic: Looking for translators
- Replies: 29
- Views: 14199
Re: Looking for translators
Russian("Русский"): "Добро пожаловать в " "Версия " "Вы атаковали " "Вы не можете атаковать своих собственных существ" "Вы не можете пойти так далеко" "Вы переместили своего мага " "Выберите поле, куда переместить мага" ...
- Wed Jan 16, 2013 11:59 am
- Forum: Libraries and Tools
- Topic: Skybox & Perspective Transformations on Textures using GLSL!
- Replies: 7
- Views: 3967
Re: Skybox & Perspective Transformations on Textures using G
This is great! For what kind of game is that made?
- Wed Jan 16, 2013 4:53 am
- Forum: Support and Development
- Topic: HUMP - Pass in a value on enter or init
- Replies: 5
- Views: 1939
Re: HUMP - Pass in a value on enter or init
Maybe that's because of local for message. Game thinks that it's made for each function separately. I'm not sure. But I think it's more easy(in case if you having trouble) to do like I did: function love.load() gameState = "intro" end function love.update() if gameState == "game"...
- Wed Jan 16, 2013 4:31 am
- Forum: Support and Development
- Topic: Help with collision!
- Replies: 10
- Views: 5553
Re: Help with collision!
Did I understand you right that you want make it check if we need to draw a tile(1-draw, 2-return nothing)?
- Tue Jan 15, 2013 8:56 pm
- Forum: Support and Development
- Topic: Drawing outside of love.draw
- Replies: 14
- Views: 5984
Re: Drawing outside of love.draw
You need to override the love.run function, you do this by simply copy-pasting that wiki function into your code. love.graphics.clear is what clears the frame buffer, i.e. the stuff drawn by all draw calls. love.graphics.present is what draws the frame buffer on the actual screen. What you want to ...
- Tue Jan 15, 2013 8:51 pm
- Forum: General
- Topic: Offline LÖVE documentation for download
- Replies: 106
- Views: 616171
Re: Offline LÖVE documentation for download
Do anyone know if there is(or is there a way to create) offline LÖVE wiki for iOS?
- Tue Jan 15, 2013 8:27 pm
- Forum: Support and Development
- Topic: [Tutorial] Code your games using iPhone
- Replies: 7
- Views: 5582
Re: [Tutorial] Code your games using iPhone
Isn't there any custom firmware for iPhones or iPads ? That allows root permission and such. There is. "Jailbreak". It allows iOS(iPhones, iPods, iPads) users to fully access file system. There is a huge universe of jailbreak. And by the way it is legal in USA, Canada and most european co...