Search found 84 matches

by Ragzouken
Fri Apr 11, 2014 4:50 pm
Forum: Libraries and Tools
Topic: Dungeon/Cave generator
Replies: 11
Views: 6922

Re: Dungeon/Cave generator

love rot (rot.js port) has some https://github.com/paulofmandown/rotLove
by Ragzouken
Wed Apr 09, 2014 9:19 am
Forum: Support and Development
Topic: How to choose renadom map from a list?
Replies: 2
Views: 1480

Re: How to choose renadom map from a list?

nuno wrote:

Code: Select all

selectedroom = rooms[math.love.random(#rooms)]
should be

Code: Select all

selectedroom = rooms[love.math.random(#rooms)]
by Ragzouken
Tue Apr 08, 2014 9:35 am
Forum: General
Topic: Setting the Camera's view to another position?
Replies: 10
Views: 3375

Re: Setting the Camera's view to another position?

recommend you use the hump library's camera module, it will do all the hard work for you http://vrld.github.io/hump/
by Ragzouken
Sat Apr 05, 2014 11:50 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352750

Re: Löve Frames - A GUI Library

scissor isn't affected by graphics transformations, i guess that would be why?
by Ragzouken
Sat Apr 05, 2014 12:42 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 942120

Re: Distributing your games (making a .love file)

i only use gitbash because it's convenient for me, copy /b should work just as well! (it's just "cat love.exe game.zip > game.exe" btw)

btw just realised what my problem was - when i create a .love using my script it doesn't know what archive type to use from the extension and picks 7z
by Ragzouken
Fri Apr 04, 2014 10:33 pm
Forum: General
Topic: Love2D tutorials suggestions
Replies: 7
Views: 3341

Re: Love2D tutorials suggestions

there might be some useful stuff here: http://blogs.love2d.org/
by Ragzouken
Fri Apr 04, 2014 7:04 pm
Forum: Support and Development
Topic: simple right/left movement doesnt work
Replies: 3
Views: 2503

Re: simple right/left movement doesnt work

Code: Select all

love.graphics.draw(player.pic, player.x, player.x)
you're drawing at x,x instead of x,y
by Ragzouken
Fri Apr 04, 2014 5:55 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 942120

Re: Distributing your games (making a .love file)

i'm using "cat" in git bash (windows) so i can't be sure it's not just weird behaviour, but i couldn't get it to work unless i used the .zip extension
by Ragzouken
Fri Apr 04, 2014 3:35 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 942120

Re: Distributing your games (making a .love file)

Hello everyone! I've recently began trying to package my game into an executable to let my friends try it out. I followed all the instructions in the game_distribution page and the executable created just fine for the first time. Every time after that, the executable wouldnt work! it kept saying &q...
by Ragzouken
Fri Apr 04, 2014 9:40 am
Forum: General
Topic: Original Games
Replies: 2
Views: 1206

Re: Original Games

probably anything ranked high in innovation from the ludum dares, loads of great original stuff there