Search found 3548 matches

by pgimeno
Thu Nov 30, 2023 5:45 pm
Forum: General
Topic: Collision not being registered
Replies: 10
Views: 27681

Re: Collision not being registered

Without having looked much, this looks like the typical case of deleting elements from a table that is being iterated. At least the first loop looks like that. When you're removing an element from a table, all elements after it are renumbered. If you're deleting element 4 in a table of 6 elements, t...
by pgimeno
Sat Nov 25, 2023 5:20 pm
Forum: General
Topic: What makes a good level?
Replies: 6
Views: 32853

Re: What makes a good level?

Bobble68 wrote: Sat Nov 25, 2023 4:42 pm I mean hell, even copying something directly can have value if you can do it better, or put it in an environment that compliments it better.
Or you can add some new mechanics to it - like mari0 by Stabyourself.
by pgimeno
Thu Nov 23, 2023 9:56 am
Forum: Support and Development
Topic: [SOLVED] Top Down Character Animation in 4 Different Directions
Replies: 6
Views: 10246

Re: Character Animation in different directions

You're mixing FrameEnabled (without 's') and FramesEnabled (with 's'). But the cause of the error is that you initialize FrameEnabled like this: FrameEnabled = {FramesWalkingUp[FrameIndex], FramesWalkingDown[FrameIndex], FramesWalkingRight[FrameIndex], FramesWalkingLeft[FrameIndex]} That's indeed a ...
by pgimeno
Sun Nov 19, 2023 9:59 pm
Forum: Support and Development
Topic: Error Handling: outofmem issue
Replies: 6
Views: 4866

Re: Error Handling: outofmem issue

That's right. See if that solves anything.
by pgimeno
Sun Nov 19, 2023 8:28 pm
Forum: Support and Development
Topic: Error Handling: outofmem issue
Replies: 6
Views: 4866

Re: Error Handling: outofmem issue

Oh you didn't mention that before did you?

Maybe the issue is that you're not releasing the previous image (Object:release) and there are too many in RAM or VRAM waiting to be garbage-collected?
by pgimeno
Sun Nov 19, 2023 3:36 pm
Forum: Games and Creations
Topic: Gravity Circuit
Replies: 14
Views: 11917

Re: Gravity Circuit

Thanks for the heads up, I don't actively use macOS, so I didn't quite realize that issue with the threads (truth be told, the threading is some ancient legacy code that could use an overhaul). I was turning JIT off on MacOS on the main thread, due to some potential luajit issues . Will look at add...
by pgimeno
Sun Nov 19, 2023 7:31 am
Forum: Support and Development
Topic: Error Handling: outofmem issue
Replies: 6
Views: 4866

Re: Error Handling: outofmem issue

My first suspicion would be the saved JPEG file, Have you checked if the JPEG loads fine in isolation?
by pgimeno
Fri Nov 17, 2023 6:42 pm
Forum: Games and Creations
Topic: Gravity Circuit
Replies: 14
Views: 11917

Re: Gravity Circuit

I am definitely not a fan of the genre, but it looked impressive to me either way. So much so that I mentioned it to a friend, and he bought it to run it on his Mac. He showed it to me; one problem was that the resource loading was very slow, so I took a look at the code. I found out that you're usi...
by pgimeno
Fri Nov 17, 2023 6:29 pm
Forum: Support and Development
Topic: What's point of timeout?
Replies: 1
Views: 2333

Re: What's point of timeout?

I haven't looked into lua-enet, but if that timeout is what I think it is (i.e. internally passed to a select() call) then it's intended for pausing the thread until either something is received, or the timeout expires, whichever comes first. It's useful in the case of a multithreaded application wi...