Search found 650 matches
- Thu Jul 02, 2015 9:05 pm
- Forum: Libraries and Tools
- Topic: Aspect - an extremely minimal ECS module
- Replies: 8
- Views: 4782
Re: Aspect - an extremely minimal ECS module
To anyone who starred the gist, the code is now here.
- Thu Jul 02, 2015 9:01 pm
- Forum: Libraries and Tools
- Topic: Base - a class-based OOP micro-module
- Replies: 3
- Views: 2292
Re: Base - a class-based OOP micro-module
To anyone who starred that gist, the code has been moved here.
- Thu Jul 02, 2015 8:53 pm
- Forum: Libraries and Tools
- Topic: memoize.lua
- Replies: 35
- Views: 18144
Re: memoize.lua
Testing with luajit exposed some problems with sparse arrays that didn't appear under regular Lua. An up-to-date version of a memoize function handling nil arguments and return values and meeting kikito's spec is here: https://github.com/airstruck/knife/blob ... emoize.lua
- Thu Jul 02, 2015 7:24 pm
- Forum: Libraries and Tools
- Topic: Tactile - a nice, straightforward input library!
- Replies: 21
- Views: 11170
Re: Tactile - a nice, straightforward input library!
I haven't tried it yet, but I have some questions/concerns from looking at your example. In general the API sems to follow this form: input.foo('name', ...) And then subsequent calls need to refer to "name." Is it necessary to rely on strings like this, or could the API use a form more lik...
- Tue Jun 30, 2015 2:12 pm
- Forum: Games and Creations
- Topic: Dim Jump - My fun little game
- Replies: 15
- Views: 10911
Re: Dim Jump - My fun little game
This game is evil.
Just hold up and you'll get through it. I got stuck on 9...baconhawka7x wrote:I got stuck on level 8
- Sun Jun 28, 2015 10:57 am
- Forum: Libraries and Tools
- Topic: Timer - a timer expiration lib
- Replies: 6
- Views: 4218
Re: Timer - a timer expiration lib
You seem to use it for the time since the "epoch" instead, which is probably the source of the confusion. I don't think it was there in the first version. Sorry for the confusion, I meant you could pass the dt parameter from love.update on to timer.update, then you wouldn't need getTime. ...
- Sat Jun 27, 2015 8:25 pm
- Forum: Libraries and Tools
- Topic: Fizz X
- Replies: 85
- Views: 62157
Re: Fizz X
Really enjoyed reading that, nice work.ivan wrote:http://2dengine.com/doc/gs_collision.html
- Sat Jun 27, 2015 8:16 pm
- Forum: Libraries and Tools
- Topic: Timer - a timer expiration lib
- Replies: 6
- Views: 4218
Re: Timer - a timer expiration lib
Looks pretty good. A few thoughts: Use "local" to declare local variables so they don't pollute the global scope. Some identifiers use camelCase and others use snake_case, try to be consistent. The name "timer_stack" seems a little stange, it doesn't really have stack-like qualit...
- Sat Jun 27, 2015 10:29 am
- Forum: Libraries and Tools
- Topic: T - a multi-paradigm test framework
- Replies: 5
- Views: 5214
Re: T - a multi-paradigm test framework
Can you give an example where this would be useful in game development? Automated testing is useful in game development for the same reasons it's useful (essential, really) in any other kind of software development. As far as feature tests go, writing a spec helps formalize intended behavior. When ...
- Wed Jun 24, 2015 1:30 pm
- Forum: Libraries and Tools
- Topic: T - a multi-paradigm test framework
- Replies: 5
- Views: 5214
T - a multi-paradigm test framework
I wanted a test framework that would run subsections in isolation: for each "leaf" section of the scenario, the entire scenario runs, skipping all branches not connected to the current leaf. This kind of test framework eliminates the need for fixtures, and allows for creating BDD-style tes...