Search found 712 matches

by Germanunkol
Mon Aug 06, 2012 7:00 am
Forum: Games and Creations
Topic: Introducing the Wiki-Based-RPG
Replies: 13
Views: 6947

Re: Introducing the Wiki-Based-RPG

Importing is a good idea! I might add that, though it'll be quite a bit of work. I don't know about the give command. One can always write: /do gives the item to the robot /use 1 robot which should work well enough. If I start adding a give command like that, I'd also have to add other verbs as comm...
by Germanunkol
Sun Aug 05, 2012 7:13 pm
Forum: Libraries and Tools
Topic: Bézier Curve - Getting back!
Replies: 11
Views: 5998

Re: Bézier Curve - Getting back!

The coolest use of Beziers I've ever seen is in blender's node-based post-processing editor: http://www.freewebs.com/pwnage303/screens/bloom_DOF.jpg
Very intuitive and fun to use.
by Germanunkol
Sun Aug 05, 2012 3:21 pm
Forum: Libraries and Tools
Topic: Bézier Curve - Getting back!
Replies: 11
Views: 5998

Re: Bézier Curve - Getting back!

Very nice!
I like bezier curves :D

Have you thought about softening the edges somehow?
Are you using it for anything?
by Germanunkol
Sun Aug 05, 2012 8:34 am
Forum: Games and Creations
Topic: Introducing the Wiki-Based-RPG
Replies: 13
Views: 6947

Re: Introducing the Wiki-Based-RPG

Hi, I finally managed to upload the file. I was away from home for a while, and it hadn't worked before because I had accidentally packed the work folder, which was larger than the size limit on the forums. My bad. The .love is now attached to the first post. Also, the game was mentioned on indiegam...
by Germanunkol
Sun Jul 29, 2012 9:39 am
Forum: Games and Creations
Topic: Introducing the Wiki-Based-RPG
Replies: 13
Views: 6947

Re: Introducing the Wiki-Based-RPG

Haha, Inny, it seems like you're getting the hang of it,yes :) I attached the .love file. A question though: When using the .love file, the Help files are not found. They're inside a subfolder of the Archive, "Help/main.txt" etc. In the code, I try to open them like this: local helpFile = ...
by Germanunkol
Sat Jul 28, 2012 11:38 am
Forum: Games and Creations
Topic: Spaceship building
Replies: 4
Views: 4106

Re: Spaceship building

I like the idea of building your own spaceship. What doesn't work well yet: if you pick up a piece, it always jumps. To avoid this, instead of having a predefined relative distance between mouse pointer and moved object, you should get the distance upon clicking, store that, and move the picture wit...
by Germanunkol
Fri Jul 27, 2012 9:30 am
Forum: Games and Creations
Topic: Introducing the Wiki-Based-RPG
Replies: 13
Views: 6947

Introducing the Wiki-Based-RPG

Edit: For newest version, see this post : ---------------------------------------------------------------------------------------------------------------------------------------- Hi, I'd like to introduce one of the craziest games I've ever created, the Wiki-Based-RPG. Gameplay is very experimental!...
by Germanunkol
Fri Jun 29, 2012 2:06 pm
Forum: Support and Development
Topic: Trouble with German Keyboard
Replies: 2
Views: 1571

Re: Trouble with German Keyboard

Thanks! Will keep track of it.
Too bad it's only fixable in the source code... I wanted to distribute .love files when the game is done, and then it wouldn't work when people download the 0.80 version.

Oh well. No Question marks in my game then.
by Germanunkol
Thu Jun 28, 2012 4:27 pm
Forum: Support and Development
Topic: Trouble with German Keyboard
Replies: 2
Views: 1571

Trouble with German Keyboard

Hi, When I try to enter text using a German keyboard, all the Keys are captured correctly, except for those which don't exist in english (or so it seems). Using the following, it prints nothing (i.e. the function isn't called) when I press ü, ö or ö or ß. This leads to me not being able to print '?'...
by Germanunkol
Sat Jun 23, 2012 8:32 am
Forum: Libraries and Tools
Topic: LPad [LOVE script editor]
Replies: 19
Views: 11788

Re: LPad [LOVE script editor]

Here's the mandatory: "will there be a Linux-version"-question :P
With löve being cross-platform, it'd be cool if there would be windows (and maybe Mac) versions of the editor...