Search found 131 matches

by Muris
Wed Feb 11, 2015 10:14 pm
Forum: General
Topic: [SupaSOLVED]Newbie Text Wrap
Replies: 5
Views: 4116

Re: Newbie Text Wrap

The problem with your text wrap is a simple one if I understand it correctly. Your problem lies in love.textinput: it checks if the character limit is at EXACTLY 90 characters. When you're pressing a lot of keys like that, it's likely that more than one key will be pressed per frame, causing it to ...
by Muris
Wed Feb 11, 2015 9:06 pm
Forum: General
Topic: [SupaSOLVED]Newbie Text Wrap
Replies: 5
Views: 4116

Re: Newbie Text Wrap

Well you could ask from the font the width of the string. then determine if the width would be more than 500 with added character, and just add "\n" before the character.
https://love2d.org/wiki/Font:getWidth
by Muris
Sat Feb 07, 2015 10:08 pm
Forum: Libraries and Tools
Topic: [Utility] Love Compiler
Replies: 17
Views: 12785

Re: [Utility] Love Compiler

I agree with byte-code not being much safer, but I noticed the file posted above is half it's size when compiled. That's definately a plus! Also, in a multiplayer-setting I might consider using this. Sure, it won't stop people from cheating if they really want to, but it might make it less frequent...
by Muris
Sat Feb 07, 2015 10:05 pm
Forum: Support and Development
Topic: Equipment bugs
Replies: 4
Views: 3170

Re: Equipment bugs

I think the culpirit is somewhere here in menu.lua if inventory[itemSelectedPos].attack > 0 and inventory[itemSelectedPos].attack ~= nil then table.insert(party[1].equipment,1, inventory[itemSelectedPos]) print(party[1].equipment[1].name) end It looks like you equip the item the moment you select th...
by Muris
Sat Feb 07, 2015 1:48 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 417702

Re: love-android-sdl2 (native, 0.9.0)

I was wondering what would be the best way to use google play services? Lets say for example I would want to use multiplayer games from google play store, would it even be possible? I suppose I would need to somehow make some call throughs from java to lua, would this be hard to do, assuming I ever ...
by Muris
Fri Feb 06, 2015 7:05 pm
Forum: Support and Development
Topic: Rhythm-based gameplay troubles
Replies: 9
Views: 2801

Re: Rhythm-based gameplay troubles

Hmm it seems to work pretty well, I had to change the 0.12 timing to 0 offbeat tho. It seems it goes a bit offbeat, well at least I started hitting more greats when it restarted the song for some odd reason, although I managed to hit all excellent / fantastic for 1 round. I have played rhythm games ...
by Muris
Thu Feb 05, 2015 3:36 pm
Forum: General
Topic: Has anyone tried out Godot game engine?
Replies: 6
Views: 8125

Has anyone tried out Godot game engine?

I just happened to find this Game engine called Godot . It does look quite interesting, kinda unity like thing, and I was wondering if anyone has tried using it? From my quick try out it still feels quite unpolished/not matured, but the project itself looks pretty interesting. I always felt like som...
by Muris
Tue Feb 03, 2015 10:58 am
Forum: General
Topic: its very hard to understand ,why not 3,5 citcle,
Replies: 3
Views: 2365

Re: its very hard to understand ,why not 3,5 citcle,

I used google translator to try to understand chinese comments, so I might be wrong but... I tried my best to understand the problem, and I think you are wondering why it draws endless amount of circles. The problem is that you do not reset the minnum, so it keeps growing every time draw is being ca...
by Muris
Mon Feb 02, 2015 6:32 pm
Forum: Support and Development
Topic: *SOLVED* Changable controls?
Replies: 1
Views: 1765

Re: Changable controls?

The way how I would go with this, or see this being done is using love.keypress/release. Like when you click a button you have a variable that checks a state for something like keyToChange or whatever, which would be a string pointing in the tables key. Then it changes that value. I can try to figur...
by Muris
Mon Feb 02, 2015 4:33 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1504972

Re: What's everyone working on? (tigsource inspired)

The Boids up there looks pretty interesting there, flocking birds. I am still working on my game called Tiskaria. It is Fire Emblem like game. Honestly the progress on the game has been quite slow for the past few weeks, but I figured I might as well put a video about it. I think I have most of basi...