Search found 2602 matches

by pgimeno
Mon May 03, 2021 9:02 pm
Forum: Games and Creations
Topic: Don't learn to code - WesternPunk
Replies: 14
Views: 10486

Re: Don't learn to code - WesternPunk

But I did learn to code from zzt and megazuex so... yeah... LOL that's awesome! Certainly not the best way to learn programming in general, but who am I to speak, since I started by learning ZX81 BASIC then Z80 assembler... Anyway, my dream has always been to implement a MZX-style game designer in ...
by pgimeno
Mon May 03, 2021 8:19 pm
Forum: Support and Development
Topic: How to Generate Gibberish voices
Replies: 14
Views: 661

Re: How to Generate Gibberish voices

I don't think The Sims uses generated voices.

You could try with some sound synthesis software, feeding it generated words. I wrote a word generator for Spanish-sounding words (post in Spanish): http://orden-y-concierto.blogspot.com/2 ... abras.html
by pgimeno
Mon May 03, 2021 7:59 pm
Forum: Support and Development
Topic: Coordinates for lines vs points (and pixel grid alignment for points)
Replies: 20
Views: 1972

Re: Coordinates for lines vs points (and pixel grid alignment for points)

Xii, I generally agree with your post, but this part: The canvas you draw on is a continuous 2-dimensional surface, its coordinates are floating point numbers with approximate, fractal precision. In this model, there is no 2 ! The exact number 2 might not actually exist! In Lua floating point, there...
by pgimeno
Mon May 03, 2021 3:50 pm
Forum: Support and Development
Topic: Coordinates for lines vs points (and pixel grid alignment for points)
Replies: 20
Views: 1972

Re: Coordinates for lines vs points (and pixel grid alignment for points)

It's not that difficult or weird actually. Rectangles and lines drawn at 0,0 will be blurry and should be placed at .5,.5 instead because that's how the coordinate system works. Images and text drawn at .5,.5 will be blurry and should be placed at 0,0 instead because that's how the coordinate syste...
by pgimeno
Mon May 03, 2021 11:13 am
Forum: Support and Development
Topic: Coordinates for lines vs points (and pixel grid alignment for points)
Replies: 20
Views: 1972

Re: Coordinates for lines vs points (and pixel grid alignment for points)

In the end, it doesn't matter how the underlying hardware works. The only thing which matters is the contract that the API offers. And for a 2D platform such as Love2D, specified pixel locations should *absolutely* be accurate because they should directly map to an underlying surface, for example a...
by pgimeno
Fri Apr 30, 2021 5:14 pm
Forum: Support and Development
Topic: How can i install and old version in linux
Replies: 3
Views: 720

Re: How can i install and old version in linux

I mean, if SDL2 can't be installed, there's no hope to make Löve compile, not even from source. Unless every dependency is installed from source, that is, which is much more painful. I'm in an old Debian system (oldstable) and have SDL2 installed, and of course multiarch-support as well. I've compil...
by pgimeno
Fri Apr 30, 2021 1:19 am
Forum: General
Topic: What is your development cycle and how to avoid 'defeat'
Replies: 9
Views: 1117

Re: What is your development cycle and how to avoid 'defeat'

A guy who recently completed an 8 year project posted this in a different forum:
https://www.msx.org/forum/msx-talk/deve ... rseverance
by pgimeno
Thu Apr 29, 2021 10:35 am
Forum: Support and Development
Topic: How can i install and old version in linux
Replies: 3
Views: 720

Re: How can i install and old version in linux

multiarch-support is not installable? SDL 2 is not installable? :?

What distribution is that?
by pgimeno
Thu Apr 29, 2021 12:47 am
Forum: Support and Development
Topic: Pixilated circle
Replies: 9
Views: 864

Re: Pixilated circle

Ahh ok, I think in this case you need love.graphics.setLineStyle . Unfortunately it's not likely to produce the results you expect. function love.draw() love.graphics.setLineStyle("smooth") love.graphics.circle("line", 100, 100, 12) love.graphics.setLineStyle("rough") l...
by pgimeno
Wed Apr 28, 2021 7:56 pm
Forum: Support and Development
Topic: Pixilated circle
Replies: 9
Views: 864

Re: Pixilated circle

A pixel is a pixel. There isn't enough resolution in one pixel to represent a circle [edit: or any figure other than a square] with any accuracy. The question doesn't make sense to me.