Search found 126 matches
- Sun May 31, 2020 7:27 pm
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 137360
Re: Hot Particles - particle editor
Yay it works !
- Sun May 31, 2020 6:56 pm
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 137360
Re: Hot Particles - particle editor
Doesn't work either
- Sun May 31, 2020 6:29 pm
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 137360
Re: Hot Particles - particle editor
Can't open the exe on W10. (the w64 version)
When lauching as an unzipped folder I got this error :^)
When running the universal version with love11.3 I got the same error.
When lauching as an unzipped folder I got this error :^)
When running the universal version with love11.3 I got the same error.
- Sat May 30, 2020 8:11 am
- Forum: Support and Development
- Topic: For loop problem
- Replies: 11
- Views: 7875
Re: For loop problem
If you click on the first small boxe you don't need to check if you clicked on the 2 others.
- Fri May 29, 2020 8:46 pm
- Forum: Support and Development
- Topic: For loop problem
- Replies: 11
- Views: 7875
Re: For loop problem
function love.load(arg) windowWidth = love.graphics.getWidth() windowHeight = love.graphics.getHeight() -- create table for the big box: bigBox = {} bigBox.width = 480 bigBox.height = 150 bigBox.x = windowWidth/2 - bigBox.width/2 bigBox.y = windowHeight/2 -bigBox.height/2 -- create small small boxe...
- Thu May 28, 2020 7:59 pm
- Forum: General
- Topic: Optikon: A WYSIWYG Level Designer for LÖVE
- Replies: 24
- Views: 36371
- Wed May 27, 2020 8:11 pm
- Forum: Support and Development
- Topic: For loop problem
- Replies: 11
- Views: 7875
Re: problem with multiple object access with mouse in ipairs
I don't understand what you are trying to do, do you want to check if you click inside the big rectangle and not the small ones ?
- Wed May 27, 2020 5:52 am
- Forum: Support and Development
- Topic: How to use "self" properly?
- Replies: 6
- Views: 4279
Re: How to use "self" properly?
Also in your code you tried to do some calculation on a field inside the same table declaration : -- error local myTable = { a = 5, b = a * 2 } You can't do that because a is not yet declared, if you want to do that: local myTable = { a = 5 } myTable.b = myTable.a * 2 -- or local myTable = {} myTabl...
- Wed May 27, 2020 12:18 am
- Forum: Support and Development
- Topic: How to use "self" properly?
- Replies: 6
- Views: 4279
Re: How to use "self" properly?
function h01:Create() local tbl = {} tbl.body = love.physics.newBody(runWorld, 350, 100, "dynamic"), tbl.shape = love.physics.newRectangleShape(66, 92), tbl.fixture = love.physics.newFixture(tbl.body, tbl.shape, density) return setmetatable(tbl , h01) end "self" is just a hidden...
- Sat May 23, 2020 3:17 pm
- Forum: Support and Development
- Topic: Can't get out of a loop in a function?
- Replies: 4
- Views: 3066
Re: Can't get out of a loop in a function?
Yes, you can see the mainloop/gameloop here :
https://love2d.org/wiki/love.run
https://love2d.org/wiki/love.run