I have a similar project, love2d-assets-loader. It was hell of a fun working on it. I also remember Kikito's awesome love-loader, which is threaded.
Your implementation is short and really neat, as far as I can see. Very nice!
Search found 1558 matches
- Wed Oct 28, 2015 8:06 am
- Forum: Libraries and Tools
- Topic: cargo, a small library for managing assets
- Replies: 6
- Views: 4869
- Thu Oct 08, 2015 5:50 pm
- Forum: General
- Topic: Hacktober Fest
- Replies: 10
- Views: 4933
Re: Hacktober Fest
Sounds nice. My username is name is Yonaba on Github. I'll be glad to get some PRs on any of my projects.
- Fri Sep 25, 2015 12:31 pm
- Forum: Libraries and Tools
- Topic: Awesome Love2d - A curated list of amazingly awesome Love2D
- Replies: 9
- Views: 6757
Re: Awesome Love2d - A curated list of amazingly awesome Lov
Not bad. I would point out though that some of the libs on there like 30log are plain Lua. So it's good to clarify which libs require love2d and which version. Definitely. I was very happy to see my small work listed in amongst all those awesome libraries... But, I was wondering if the aim of this ...
- Wed Sep 23, 2015 10:52 am
- Forum: Games and Creations
- Topic: [iOS / Android] GROWL
- Replies: 11
- Views: 5538
Re: [iOS / Android] GROWL
Not really my own taste, but I liked it somehow. Congrats.
I laughed at the first comment on the Play Store. Seems to be a douchebag, so don't even mind him.
I have seen you have released a lot of similar games, keep it up!
I laughed at the first comment on the Play Store. Seems to be a douchebag, so don't even mind him.
I have seen you have released a lot of similar games, keep it up!
- Mon Sep 14, 2015 7:45 pm
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 201
- Views: 166513
Re: LÖVE3D
Ah, see. Thanks.Karai17 wrote:Box2D is still available as love.physics. Bullet is a 3D physics engine whereas Box2D is strictly 2D.
- Mon Sep 14, 2015 4:34 pm
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 201
- Views: 166513
Re: LÖVE3D
A quick update: I've been working on adding a new physics engine, Bullet Physics, to LOVE. This sounds great, keep it up. I am impressed, this is going really far, awesome! A small question : As far as I know, LÖVE already has Box2D integrated. Have you ditched it completely in LÖVE3D ? Or is still...
- Wed Sep 09, 2015 10:47 am
- Forum: Libraries and Tools
- Topic: Knife: a collection of micro-modules
- Replies: 24
- Views: 18452
Re: Knife: a collection of micro-modules
Nice.
Think of adding something to handle input and gamestates.
Think of adding something to handle input and gamestates.
- Tue Sep 01, 2015 9:10 am
- Forum: General
- Topic: Allow me to introduce myself!
- Replies: 15
- Views: 7289
- Sun Aug 30, 2015 4:28 am
- Forum: General
- Topic: Allow me to introduce myself!
- Replies: 15
- Views: 7289
Re: Allow me to introduce myself!
-- Set a character data table charData = {Name, Class, Age} charData.Name = "Bob" charData.Class = "Utility Worker" charData.Age = 56 I don't know why but I just LOVE that syntax, so readable, and super easy to write! Well, that code, actually. Do you know that the first line : ...
- Fri Aug 28, 2015 9:38 am
- Forum: Support and Development
- Topic: How to make a Tile?
- Replies: 5
- Views: 3557
Re: How to make a Tile?
I just think I'll second Robin's advice, and strongly insist upon it. Do you know Lua? If so, simply translate the code from Quby to Lua and you'll be 90% there, and we can help you with the final 10%. If not, you'll need to learn Lua first. I suggest reading Programming in Lua . Yeah, go learn Lua ...