Search found 75 matches

by Lacotemale
Thu Mar 05, 2015 2:38 pm
Forum: Libraries and Tools
Topic: Love Game Maker
Replies: 39
Views: 25125

Re: Love Game Maker

Great work on this! I actually came from the Game-Editor community (its a game maker) and I very much came from this background of point and click to make games. However, I felt restricted after a while and some fundamental things I couldn't change about how the software worked. In the end while its...
by Lacotemale
Thu Mar 05, 2015 2:33 pm
Forum: Libraries and Tools
Topic: [Library] DOMy - A DOM-like GUI framework
Replies: 56
Views: 32972

Re: DOMinatrix - a WIP GUI Library

Oh my lorddd! Being a full time web developer I would be all over this! Great work! :awesome:
by Lacotemale
Tue Mar 03, 2015 2:44 pm
Forum: Support and Development
Topic: Porting Mari0 help?
Replies: 5
Views: 2319

Re: Porting Mari0 help?

Its alright. xD I'm always motivated to learn. I completed the port and seems to work fine.

Big thanks to Kingdaro! That music code was going waaaay over my head. :D

Linky:

https://copy.com/hHT1aaK1NALZTceA
by Lacotemale
Mon Mar 02, 2015 10:05 pm
Forum: Support and Development
Topic: Porting Mari0 help?
Replies: 5
Views: 2319

Porting Mari0 help?

Hi all, Mari0 is a pretty neat game but it sucks that it runs on Love2d 0.8.0 and not 0.9.2. So I started a little port. :D It was all going fine until: musicloader:25: attempt to call method 'set' (a nil value) The game actually runs if I don't require the music file. So its close enough to running...
by Lacotemale
Mon Feb 09, 2015 1:58 pm
Forum: Support and Development
Topic: Equipment bugs
Replies: 4
Views: 3178

Re: Equipment bugs

Ah that looks like the issue. Thanks Muris!

In relation to the items displaying weird. I broke something in my latest build. Found it though. I'll update when I've tried what Muris was saying first.
by Lacotemale
Sat Feb 07, 2015 7:34 pm
Forum: Support and Development
Topic: Equipment bugs
Replies: 4
Views: 3178

Re: Equipment bugs

No the items are usually spread apart. :S ... the white boxes are the collision boxes so that is normal.

I might need to upload a new version... thats weird.
by Lacotemale
Sat Feb 07, 2015 7:05 pm
Forum: Support and Development
Topic: Equipment bugs
Replies: 4
Views: 3178

Equipment bugs

Hi all, I've a few annoying bugs with my game currently which has been driving me crazy. xD So here we go: 1. Press M key, now press Spacebar on an item this will bring up the action menu bottom right. Next press spacebar on anything but the Equip entry. Now press down on the keyboard and notice it ...
by Lacotemale
Fri Jan 23, 2015 11:06 pm
Forum: Support and Development
Topic: In-game Menus - Images vs Code?
Replies: 9
Views: 4361

Re: In-game Menus - Images vs Code?

Thanks guys. Although scaling seems like a good idea it seems like too much work for the limited time I have to work on my game. I decided to settle on just increasing all the menu graphics and fonts instead. The result is much better now even on the big resolutions. Some day I will build a nice men...
by Lacotemale
Wed Jan 21, 2015 2:28 pm
Forum: Support and Development
Topic: In-game Menus - Images vs Code?
Replies: 9
Views: 4361

Re: In-game Menus - Images vs Code?

Hmm.... I think image scaling might work. Just looking at it again and im not even sure do I need to change something or is it going to be alright. On a 1920 x 1080 resolution with a 22 inch screen it looks fine. I mean the menu is small in comparison to the overall area but still usable. However, I...
by Lacotemale
Tue Jan 20, 2015 9:32 pm
Forum: Support and Development
Topic: In-game Menus - Images vs Code?
Replies: 9
Views: 4361

In-game Menus - Images vs Code?

Not sure what people do normally. So im still working on porting over a game I was working on in C code. Only thing is my old game was created to a set resolution (something awful like 640 x 480). In my new version created in Love2D I have made it responsive to the point that the map and menu cursor...