Search found 84 matches

by Ragzouken
Thu Oct 04, 2012 10:25 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1489228

Re: What's everyone working on? (tigsource inspired)

Image

Making a game where you climb a tower - had fun making this shader that wraps a texture around a cylinder and lights it
by Ragzouken
Tue Oct 02, 2012 8:45 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 522933

Re: Share a Shader!

I'm most of the way through implementing the fluid solver described in this paper: http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf I can't get the project function to work at all yet though. Right mouse drag to add velocity, left mouse drag to add density and velocity, space to...
by Ragzouken
Sun Sep 09, 2012 10:47 am
Forum: Support and Development
Topic: How to avoid drawing map every single tick
Replies: 29
Views: 12035

Re: How to avoid drawing map every single tick

So I don't really have to keep another copy of the screen in a canvas. Updating only the changed part of the screen should do the job, or am I wrong ?! My understanding is that at the beginning of each love.draw call, the screen is clear again and so you will have to manually redraw something each ...