Search found 84 matches
- Thu Oct 04, 2012 10:25 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1489228
Re: What's everyone working on? (tigsource inspired)
Making a game where you climb a tower - had fun making this shader that wraps a texture around a cylinder and lights it
- Tue Oct 02, 2012 8:45 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 522933
Re: Share a Shader!
I'm most of the way through implementing the fluid solver described in this paper: http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf I can't get the project function to work at all yet though. Right mouse drag to add velocity, left mouse drag to add density and velocity, space to...
- Sun Sep 09, 2012 10:47 am
- Forum: Support and Development
- Topic: How to avoid drawing map every single tick
- Replies: 29
- Views: 12035
Re: How to avoid drawing map every single tick
So I don't really have to keep another copy of the screen in a canvas. Updating only the changed part of the screen should do the job, or am I wrong ?! My understanding is that at the beginning of each love.draw call, the screen is clear again and so you will have to manually redraw something each ...
- Tue Aug 28, 2012 1:27 pm
- Forum: Games and Creations
- Topic: LudumDare24 LoveGames + WebPlayer Tips
- Replies: 48
- Views: 23205