making a roguelike, so naturally it's in a cave - you'll be a wizard.
using layers of sprite batches
Search found 84 matches
- Thu Apr 03, 2014 12:55 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1488922
- Thu Apr 03, 2014 11:51 am
- Forum: General
- Topic: Code Doodles!
- Replies: 196
- Views: 260170
Re: Code Doodles!
really like the generative art aspect to these! you should post the packaged love files so it's quick to see them in action
Re: Tutoring?
There are a lot of tutorials out there, definitely check them out - you can ask for help in the #love IRC channel on OFTC. There's only so much they can provide though, and often they don't really provide a very holistic or complete look at using love (I guess some of that is down to how much person...
- Thu Apr 03, 2014 10:44 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1488922
- Sun Mar 30, 2014 12:50 am
- Forum: Games and Creations
- Topic: cyberdekay (7DRL 2014)
- Replies: 5
- Views: 4216
Re: cyberdekay (7DRL 2014)
i've made some significant changes that hopefully make the game more understandable, less buggy, and resizable
http://ragzouken.itch.io/cyberdekay
feedback on understandability very welcome :p
http://ragzouken.itch.io/cyberdekay
feedback on understandability very welcome :p
- Tue Mar 25, 2014 2:48 pm
- Forum: Games and Creations
- Topic: 125 MONKEY GAMES - MiniLD 50
- Replies: 3
- Views: 1859
125 MONKEY GAMES - MiniLD 50
http://you.mongle.me/projects/screenshots/monkeygogo/Gliding.jpg made in a weekend for the minild 50 with theme "demakes". i did the programming & audio and my friend did the cute graphics http://www.ludumdare.com/compo/minild-50/?action=preview&uid=13822 windows standalone love (...
- Sun Mar 23, 2014 12:59 pm
- Forum: Games and Creations
- Topic: cyberdekay (7DRL 2014)
- Replies: 5
- Views: 4216
Re: cyberdekay (7DRL 2014)
thanks for the feedback
i REALLY need to work on the accessibility of the game, even for a roguelike it's obtuse - on top of that my outright explanations in the readme and hints were poorly worded. will post an update later!
i REALLY need to work on the accessibility of the game, even for a roguelike it's obtuse - on top of that my outright explanations in the readme and hints were poorly worded. will post an update later!
- Mon Mar 17, 2014 3:35 pm
- Forum: Games and Creations
- Topic: cyberdekay (7DRL 2014)
- Replies: 5
- Views: 4216
cyberdekay (7DRL 2014)
UPDATED i've made some significant changes that hopefully make the game more understandable, less buggy, and resizable :) http://ragzouken.itch.io/cyberdekay 7DRL a virus of unknown origin has infected the networks that facilitate free exchange of information, threatening total memory corruption. r...
- Mon Feb 17, 2014 10:14 am
- Forum: General
- Topic: 0.9.1 time table?
- Replies: 9
- Views: 4553
Re: 0.9.1 time table?
LÖVE 3.0.0 confirmedJasoco wrote: *Valve Time™
- Mon Jan 27, 2014 4:36 pm
- Forum: Support and Development
- Topic: Advice on third party libs through FFI
- Replies: 1
- Views: 1204
Advice on third party libs through FFI
Hey, I'm wondering if anyone can give me some advice on using third party libs through FFI. I'd like to use this: http://luapower.com/clipper.html but I'm not sure what the consequences are for distributing my game - am I going to need to build the library myself for different platforms, and will it...