Search found 84 matches

by Ragzouken
Thu Apr 03, 2014 12:55 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1488922

Re: What's everyone working on? (tigsource inspired)

making a roguelike, so naturally it's in a cave - you'll be a wizard.

using layers of sprite batches
by Ragzouken
Thu Apr 03, 2014 11:51 am
Forum: General
Topic: Code Doodles!
Replies: 196
Views: 260170

Re: Code Doodles!

really like the generative art aspect to these! you should post the packaged love files so it's quick to see them in action
by Ragzouken
Thu Apr 03, 2014 11:39 am
Forum: General
Topic: Tutoring?
Replies: 5
Views: 2359

Re: Tutoring?

There are a lot of tutorials out there, definitely check them out - you can ask for help in the #love IRC channel on OFTC. There's only so much they can provide though, and often they don't really provide a very holistic or complete look at using love (I guess some of that is down to how much person...
by Ragzouken
Sun Mar 30, 2014 12:50 am
Forum: Games and Creations
Topic: cyberdekay (7DRL 2014)
Replies: 5
Views: 4216

Re: cyberdekay (7DRL 2014)

i've made some significant changes that hopefully make the game more understandable, less buggy, and resizable :)

http://ragzouken.itch.io/cyberdekay

feedback on understandability very welcome :p
by Ragzouken
Tue Mar 25, 2014 2:48 pm
Forum: Games and Creations
Topic: 125 MONKEY GAMES - MiniLD 50
Replies: 3
Views: 1859

125 MONKEY GAMES - MiniLD 50

http://you.mongle.me/projects/screenshots/monkeygogo/Gliding.jpg made in a weekend for the minild 50 with theme "demakes". i did the programming & audio and my friend did the cute graphics http://www.ludumdare.com/compo/minild-50/?action=preview&uid=13822 windows standalone love (...
by Ragzouken
Sun Mar 23, 2014 12:59 pm
Forum: Games and Creations
Topic: cyberdekay (7DRL 2014)
Replies: 5
Views: 4216

Re: cyberdekay (7DRL 2014)

thanks for the feedback :)

i REALLY need to work on the accessibility of the game, even for a roguelike it's obtuse - on top of that my outright explanations in the readme and hints were poorly worded. will post an update later!
by Ragzouken
Mon Mar 17, 2014 3:35 pm
Forum: Games and Creations
Topic: cyberdekay (7DRL 2014)
Replies: 5
Views: 4216

cyberdekay (7DRL 2014)

UPDATED i've made some significant changes that hopefully make the game more understandable, less buggy, and resizable :) http://ragzouken.itch.io/cyberdekay 7DRL a virus of unknown origin has infected the networks that facilitate free exchange of information, threatening total memory corruption. r...
by Ragzouken
Mon Feb 17, 2014 10:14 am
Forum: General
Topic: 0.9.1 time table?
Replies: 9
Views: 4553

Re: 0.9.1 time table?

Jasoco wrote: *Valve Time™
LÖVE 3.0.0 confirmed
by Ragzouken
Mon Jan 27, 2014 4:36 pm
Forum: Support and Development
Topic: Advice on third party libs through FFI
Replies: 1
Views: 1204

Advice on third party libs through FFI

Hey, I'm wondering if anyone can give me some advice on using third party libs through FFI. I'd like to use this: http://luapower.com/clipper.html but I'm not sure what the consequences are for distributing my game - am I going to need to build the library myself for different platforms, and will it...