Search found 70 matches

by Deecodeuh
Fri Apr 02, 2010 3:28 am
Forum: Games and Creations
Topic: Lovely Mario Bros Version 0.315! Looking For Help!
Replies: 27
Views: 17050

Re: Lovely Mario Bros Version 0.305!

Updated to version 0.305.
Mostly just work on the engine.
by Deecodeuh
Wed Mar 31, 2010 11:35 pm
Forum: Games and Creations
Topic: Lovely Mario Bros Version 0.315! Looking For Help!
Replies: 27
Views: 17050

Re: Lovely Mario Bros Version 0.3!

You're right, sorry. I thought I was in the projects group. Please move it if you haven't already. --Double post-- It is.. pretty demo-like, but it certainly sounds like progress if you improved the internals. Yes, very demo like for the time being... I'm thinking I'm just going to save my next rele...
by Deecodeuh
Wed Mar 31, 2010 7:42 pm
Forum: Games and Creations
Topic: Lovely Mario Bros Version 0.315! Looking For Help!
Replies: 27
Views: 17050

Lovely Mario Bros Version 0.315! Looking For Help!

Looking For Help I will be partially dropping out of this project, only able to commit a very small amount of my time from here on out. I would really like someone to volunteer to pick up the slack where I'm leaving it. If anyone would like to join this project, just leave a message of some kind. M...
by Deecodeuh
Mon Mar 29, 2010 7:25 pm
Forum: Games and Creations
Topic: Lovely Mario Bros
Replies: 16
Views: 9721

Re: Lovely Mario Bros

How is the performance for anyone else? I just ran this project for the first time in windoze, and oh wow is it terrible.
by Deecodeuh
Fri Mar 26, 2010 5:24 am
Forum: Games and Creations
Topic: Lovely Mario Bros
Replies: 16
Views: 9721

Re: Lovely Mario Bros

Yes, that's a perfect suggestion.
by Deecodeuh
Sat Feb 27, 2010 6:15 pm
Forum: Support and Development
Topic: Physics in love 0.6.1
Replies: 5
Views: 2826

Re: Physics in love 0.6.1

There is a physics tutorial now. http://love2d.org/wiki/Tutorial:Physics Maybe that will help what you need?
by Deecodeuh
Sat Feb 27, 2010 3:27 am
Forum: Games and Creations
Topic: Lovely Mario Bros
Replies: 16
Views: 9721

Re: Lovely Mario Bros

TechnoCat wrote:Pushing the balls in the bottomless pits was surprisingly very satisfying.
The game works a lot better than yesterday, doesn't it?
by Deecodeuh
Fri Feb 26, 2010 11:08 pm
Forum: Support and Development
Topic: world:setCallbacks() question
Replies: 6
Views: 2525

Re: world:setCallbacks() question

I solved it by doing this.. I set a reference to itself as it's data.

Example:

bigbox = love.physics.newShape(body, 32,...)
bigbox:setData(bigbox)
by Deecodeuh
Fri Feb 26, 2010 10:11 pm
Forum: Support and Development
Topic: world:setCallbacks() question
Replies: 6
Views: 2525

Re: love.physics object collision

Wait.. why does it give me the data value set to the shape instead of just the shape object?
Can I somehow get a reference to the two shapes that collided?
by Deecodeuh
Fri Feb 26, 2010 7:45 pm
Forum: Support and Development
Topic: world:setCallbacks() question
Replies: 6
Views: 2525

Re: love.physics object collision

Thank you, that's what I'm looking for :)