Search found 203 matches
- Tue Apr 04, 2017 10:50 pm
- Forum: Libraries and Tools
- Topic: JSON based Isometric map renderer
- Replies: 9
- Views: 9342
JSON based Isometric map renderer
quick.png Hello guys! So, this time I decided to take on something new: isometric maps. Obviously I could go the easy way and use Tiled along with STi (which has an awesome implementation in Love), but I wanted to go down the hard route to see what I could learn along the way. Finally, I present yo...
- Tue Apr 04, 2017 2:37 am
- Forum: Games and Creations
- Topic: My game \o/
- Replies: 14
- Views: 9844
Re: My game \o/
Allright..
1) Get rid of the debugging messages
2) Figure out why the game crashes one first time before actually running without errors.
- Sun Apr 02, 2017 2:58 am
- Forum: General
- Topic: I Need clarification and advice for Isometric map draw system
- Replies: 5
- Views: 5274
Re: I Need clarification and advice for Isometric map draw system
Hey there, I'm just writing an isometric camera system. I don't have much time to type right now but it does all the things you're looking for, here's a .love. The chunk camera module is in /Data/system/chunk_camera.lua It isn't really commented as yet, sorry about that but hopefully you can get so...
- Wed Mar 29, 2017 7:54 pm
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 296467
Re: What code editor do you use ?
¯\_(ツ)_/¯yetneverdone wrote: ↑Wed Mar 29, 2017 5:52 amWOAH! That's awesome stuffs. Good thing we have wikileaks, so does any other notepad++ users here going to change their ide?NickRock wrote: ↑Tue Mar 28, 2017 6:36 pm Well I guess I've been living under a rock
https://wikileaks.org/ciav7p1/cms/page_26968090.html
If I switch, I'll use either Atom or Zerobrane.
- Tue Mar 28, 2017 5:19 pm
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 296467
- Tue Mar 28, 2017 12:30 am
- Forum: Support and Development
- Topic: Strange behavior with LuaJIT
- Replies: 5
- Views: 3743
Re: Strange behavior with LuaJIT
Btw, not related to the thread, but riding along:
If anyone knows a nice FFI 101 guide, i'd be happy to know it.
Now then.. Cygwin? Doesn't it cross compile Windows apps to Linux operating environment?
If anyone knows a nice FFI 101 guide, i'd be happy to know it.
Now then.. Cygwin? Doesn't it cross compile Windows apps to Linux operating environment?
- Sat Mar 25, 2017 1:44 am
- Forum: General
- Topic: Configuring Visual Studio with Babelua for LÖVE
- Replies: 16
- Views: 14773
Re: Configuring Visual Studio with Babelua for LÖVE
How do I import existing files into a fresh project? Doing it the usual way makes the debugger ignore breakpoints on these added files! Do you started the game Debugging Mode? It works for me out of the box. Just add the folder to the project and that it. That does not work. Only files i create spe...
- Sun Mar 19, 2017 10:53 pm
- Forum: General
- Topic: Configuring Visual Studio with Babelua for LÖVE
- Replies: 16
- Views: 14773
Re: Configuring Visual Studio with Babelua for LÖVE
How do I import existing files into a fresh project?
Doing it the usual way makes the debugger ignore breakpoints on these added files!
Doing it the usual way makes the debugger ignore breakpoints on these added files!
- Sat Mar 18, 2017 1:39 am
- Forum: Support and Development
- Topic: [Solved] sleep in threads
- Replies: 4
- Views: 3410
Re: sleep in threads
AFAIK you have to import all love modules you want to use in your threads manually. So, try importing love.timer before actually using it!
- Fri Mar 17, 2017 3:38 am
- Forum: Support and Development
- Topic: help with movement
- Replies: 7
- Views: 6011
Re: help with movement
Did you try checking if shift was pressed first before checking what direction the player wants to move? Like this: if love.keyboard.isDown("w") then if love.keyboard.isDown("lshift") then py = py - 5 else py = py - 1 end end For some reason, I just like to check if the run key w...