Search found 2871 matches

by slime
Sun Jan 02, 2011 5:05 pm
Forum: Support and Development
Topic: Optimizing parallax star background
Replies: 11
Views: 4248

Re: Optimizing parallax star background

I don't think I want framebuffers that big. ;)

Gah, spritebatches don't let you set the color of stuff you add to them. Lame. :/
by slime
Sun Jan 02, 2011 4:00 pm
Forum: Support and Development
Topic: Optimizing parallax star background
Replies: 11
Views: 4248

Re: Optimizing parallax star background

How would I go about making the stars loop back to create an 'infinite starfield' using those methods?
by slime
Sun Jan 02, 2011 3:32 pm
Forum: Support and Development
Topic: Optimizing parallax star background
Replies: 11
Views: 4248

Re: Optimizing parallax star background

I looked into those, but I'm not sure how to implement them so that they'll work with my stars which move at varying speeds and "wrap around" the screen.
by slime
Sun Jan 02, 2011 1:09 pm
Forum: Support and Development
Topic: Optimizing parallax star background
Replies: 11
Views: 4248

Optimizing parallax star background

I have a parallax star background in my game, but drawing it takes a significant chunk of resources (I get 55% more FPS when I don't draw it). Is there a more efficient way to do this, or some way to better optimize my code? I made it have random depths (and sizes) because I think it looks a lot nic...
by slime
Sun Jan 02, 2011 10:06 am
Forum: Libraries and Tools
Topic: Forum Super Project - ÖRGY
Replies: 15
Views: 4703

Re: Forum Super Project - ÖRGY

Adding to the list of ideas, a multiplayer tank game sort of like a 2D version of BZFlag might be cool.
by slime
Sun Jan 02, 2011 2:55 am
Forum: Libraries and Tools
Topic: Forum Super Project - ÖRGY
Replies: 15
Views: 4703

Re: Forum Super Project

Why all the MMO suggestions? For a persistent world wouldn't we need to host our own servers? / sounds fun, I'll do it! :D I like space games the best, but that's just me. I know at least a few people who would love something similar to a multiplayer EV:N. I might be able to get my friend to make so...
by slime
Sun Jan 02, 2011 1:17 am
Forum: General
Topic: Recent Trend
Replies: 5
Views: 1810

Re: Recent Trend

Depends what your goal is. ;)
by slime
Sun Jan 02, 2011 12:44 am
Forum: General
Topic: Recent Trend
Replies: 5
Views: 1810

Re: Recent Trend

EV: Nova is one of my favourite games. <.< >.>

I eventually want to see if I can do some sort of multiplayer for mine, but I might not get that far.
by slime
Sun Jan 02, 2011 12:29 am
Forum: Games and Creations
Topic: Unnamed top-down space game
Replies: 5
Views: 2516

Re: Unnamed top-down space game

Huh, weird. What are your computer specs? I have a 2.4GHz Core 2 Duo using an nvidia geforce 9400m, and I got 200-210 fps (with vsync off) while sitting still doing nothing. I changed the radar to only update at a maximum of 20fps and that brought my framerate up to 230-240, but I guess that won't r...
by slime
Sat Jan 01, 2011 10:03 pm
Forum: Games and Creations
Topic: Unnamed top-down space game
Replies: 5
Views: 2516

Unnamed top-down space game

http://dl.dropbox.com/u/4214717/icon.png So, here's my game. It's a little like Escape Velocity: Nova, but without the awesome. :P No menus yet, and no real GUI either. For now you can just move around and shoot the other ships (which don't react at all). Controls: up to move forward left / right t...