Search found 37 matches

by Sammm
Thu Sep 22, 2022 4:31 pm
Forum: Games and Creations
Topic: Unexpected BUG in my first game
Replies: 19
Views: 7605

Re: Unexpected BUG in my first game

Hey, could you attach a .love file so Linux users (such as me) could run the game?
by Sammm
Wed Sep 21, 2022 6:47 pm
Forum: Games and Creations
Topic: Maple, the Magic Squirrel
Replies: 11
Views: 4638

Re: Maple, the Magic Squirrel

@milon, thanks! :D
by Sammm
Mon Sep 19, 2022 12:51 pm
Forum: Games and Creations
Topic: Maple, the Magic Squirrel
Replies: 11
Views: 4638

Re: Maple, the Magic Squirrel

@BrotSagMist, yeah, I get this comment a lot. I made it only in three days, only working on it perhaps 1.5 hours per day. Along with this I had school and was kinda sick, so I didn't have much time to make the game.
by Sammm
Mon Sep 19, 2022 1:13 am
Forum: Games and Creations
Topic: Maple, the Magic Squirrel
Replies: 11
Views: 4638

Re: Maple, the Magic Squirrel

@NoreoAlles, thanks!
by Sammm
Sat Sep 17, 2022 9:26 pm
Forum: Games and Creations
Topic: Maple, the Magic Squirrel
Replies: 11
Views: 4638

Re: Maple, the Magic Squirrel

@Refreezed, do you mean that I take the .dll files along with the exe and just zip all those together for it to work?
by Sammm
Sat Sep 17, 2022 7:38 pm
Forum: Games and Creations
Topic: Maple, the Magic Squirrel
Replies: 11
Views: 4638

Maple, the Magic Squirrel

A short platformer game made for the Cozy Autumn Game Jam 2022. It's my second game jam and first full game made with Love2D :ultraglee: Hope you enjoy!

Itch.io: https://scollier.itch.io/maple-the-magic-squirrel
LOVE file:
MapleTheMagicSquirrel.love
(2.24 MiB) Downloaded 130 times
by Sammm
Thu Sep 15, 2022 10:32 pm
Forum: Support and Development
Topic: Collision callback returns error: "Box2D assertion failed""
Replies: 1
Views: 1234

Collision callback returns error: "Box2D assertion failed""

Hello! I'm trying to handle collisions between the player and spikes, and when the player collides with the spikes, reset the player position. Here's my code for handling the collision, using callbacks: function beginContact(a, b, coll) if a:getUserData() == "Player" and b:getUserData() ==...
by Sammm
Thu Sep 15, 2022 3:31 pm
Forum: Support and Development
Topic: Flipping Sprite Sheet Animation Shrinks Image
Replies: 3
Views: 1200

Re: Flipping Sprite Sheet Animation Shrinks Image

Pgimeno, thanks you solved it. The tutorial I watched said that you only needed to fill in 1 scale parameter, which works most of the time, but I guess if you put in parameters after the scale parameter, it messes things up. I filled both the sx and sy parameters and now it works. Thanks!
by Sammm
Thu Sep 15, 2022 12:17 am
Forum: Support and Development
Topic: Flipping Sprite Sheet Animation Shrinks Image
Replies: 3
Views: 1200

Flipping Sprite Sheet Animation Shrinks Image

Hello! I'm trying to make a player animation, but the spritesheet only faces one way. In order to flip the animation, I tried doing player.anim:draw(player.spritesheet, player.body:getX(), player.body:getY(), nil, 5, 1, -1) (notice the last two parameters), but the image just looks shrunken and smas...
by Sammm
Tue Sep 13, 2022 7:34 pm
Forum: Games and Creations
Topic: My First Love2D Platformer Demo
Replies: 3
Views: 2329

Re: My First Love2D Platformer Demo

Milon, thanks for the feedback! 1. I tried to fix the friction by using "setFriction()" or "setLiniarDamping()" but nothing worked, so it's just the default friction. If you have an idea on how to fix it, I'd really appreciate it! 2. That's where the tilemap ends; though I should...