Search found 37 matches
- Thu Sep 22, 2022 4:31 pm
- Forum: Games and Creations
- Topic: Unexpected BUG in my first game
- Replies: 19
- Views: 7605
Re: Unexpected BUG in my first game
Hey, could you attach a .love file so Linux users (such as me) could run the game?
- Wed Sep 21, 2022 6:47 pm
- Forum: Games and Creations
- Topic: Maple, the Magic Squirrel
- Replies: 11
- Views: 4638
Re: Maple, the Magic Squirrel
@milon, thanks!
- Mon Sep 19, 2022 12:51 pm
- Forum: Games and Creations
- Topic: Maple, the Magic Squirrel
- Replies: 11
- Views: 4638
Re: Maple, the Magic Squirrel
@BrotSagMist, yeah, I get this comment a lot. I made it only in three days, only working on it perhaps 1.5 hours per day. Along with this I had school and was kinda sick, so I didn't have much time to make the game.
- Mon Sep 19, 2022 1:13 am
- Forum: Games and Creations
- Topic: Maple, the Magic Squirrel
- Replies: 11
- Views: 4638
Re: Maple, the Magic Squirrel
@NoreoAlles, thanks!
- Sat Sep 17, 2022 9:26 pm
- Forum: Games and Creations
- Topic: Maple, the Magic Squirrel
- Replies: 11
- Views: 4638
Re: Maple, the Magic Squirrel
@Refreezed, do you mean that I take the .dll files along with the exe and just zip all those together for it to work?
- Sat Sep 17, 2022 7:38 pm
- Forum: Games and Creations
- Topic: Maple, the Magic Squirrel
- Replies: 11
- Views: 4638
Maple, the Magic Squirrel
A short platformer game made for the Cozy Autumn Game Jam 2022. It's my second game jam and first full game made with Love2D Hope you enjoy!
Itch.io: https://scollier.itch.io/maple-the-magic-squirrel
LOVE file:
Itch.io: https://scollier.itch.io/maple-the-magic-squirrel
LOVE file:
- Thu Sep 15, 2022 10:32 pm
- Forum: Support and Development
- Topic: Collision callback returns error: "Box2D assertion failed""
- Replies: 1
- Views: 1234
Collision callback returns error: "Box2D assertion failed""
Hello! I'm trying to handle collisions between the player and spikes, and when the player collides with the spikes, reset the player position. Here's my code for handling the collision, using callbacks: function beginContact(a, b, coll) if a:getUserData() == "Player" and b:getUserData() ==...
- Thu Sep 15, 2022 3:31 pm
- Forum: Support and Development
- Topic: Flipping Sprite Sheet Animation Shrinks Image
- Replies: 3
- Views: 1200
Re: Flipping Sprite Sheet Animation Shrinks Image
Pgimeno, thanks you solved it. The tutorial I watched said that you only needed to fill in 1 scale parameter, which works most of the time, but I guess if you put in parameters after the scale parameter, it messes things up. I filled both the sx and sy parameters and now it works. Thanks!
- Thu Sep 15, 2022 12:17 am
- Forum: Support and Development
- Topic: Flipping Sprite Sheet Animation Shrinks Image
- Replies: 3
- Views: 1200
Flipping Sprite Sheet Animation Shrinks Image
Hello! I'm trying to make a player animation, but the spritesheet only faces one way. In order to flip the animation, I tried doing player.anim:draw(player.spritesheet, player.body:getX(), player.body:getY(), nil, 5, 1, -1) (notice the last two parameters), but the image just looks shrunken and smas...
- Tue Sep 13, 2022 7:34 pm
- Forum: Games and Creations
- Topic: My First Love2D Platformer Demo
- Replies: 3
- Views: 2329
Re: My First Love2D Platformer Demo
Milon, thanks for the feedback! 1. I tried to fix the friction by using "setFriction()" or "setLiniarDamping()" but nothing worked, so it's just the default friction. If you have an idea on how to fix it, I'd really appreciate it! 2. That's where the tilemap ends; though I should...