Search found 76 matches
- Sat Sep 27, 2014 3:49 pm
- Forum: General
- Topic: Finding the closest position
- Replies: 8
- Views: 7559
- Sat Sep 27, 2014 2:14 am
- Forum: General
- Topic: Finding the closest position
- Replies: 8
- Views: 7559
Re: Finding the closest position
So I re-wrote my bullets and I'm getting a stupid error. I suspect the reason for the error is that I haven't created a new bullet and I'm calling its update function. Here is the code. Bullet = {} function Bullet:New(x,y,x1,y1,rot,type,damage,speed) local startX = x local startY = y local angle = m...
- Sat Sep 27, 2014 1:05 am
- Forum: General
- Topic: Finding the closest position
- Replies: 8
- Views: 7559
Re: Finding the closest position
If you use lots of functions like this one, your code tends to become unmanageable, especially if you return to it after not touching it for several months. It’s a code that you understand while you are writing, and certainly the machine understands it, but it doesn’t have “signposts” for future vi...
- Sat Sep 27, 2014 12:47 am
- Forum: General
- Topic: Finding the closest position
- Replies: 8
- Views: 7559
Re: Finding the closest position
Coincidence? Thank you so much I'll look into it
- Sat Sep 27, 2014 12:21 am
- Forum: General
- Topic: Finding the closest position
- Replies: 8
- Views: 7559
Finding the closest position
allies = {} enemies = {} for _,v in ipairs(allies) do if v.target == 0 then for i = 1, #enemies do v.currentBest = getMagnitude(v.x,enemies[i].x + enemy:getWidth()/2,v.y,enemies[i].y + enemy:getHeight()/2) if getMagnitude(v.x,enemies[i].x + enemy:getWidth()/2,v.y,enemies[i].y + enemy:getHeight()/2)...
- Sat Sep 20, 2014 3:00 pm
- Forum: General
- Topic: Help with Canvases and Shaders
- Replies: 1
- Views: 1720
Help with Canvases and Shaders
Intro = {} Intro.Alpha = 0 Intro.Appeared = true function Intro:Load() Logo = love.graphics.newImage("Resources/Gfx/LoveLogo.png") iCanvas = love.graphics.newCanvas() local str = love.filesystem.read("Resources/Shaders/CRT-Simple.frag") scanline = love.graphics.newShader(str) sc...