Search found 42 matches

by Sodium
Sun Mar 16, 2014 7:18 pm
Forum: Libraries and Tools
Topic: Bat Story
Replies: 6
Views: 4818

Re: Bat Story

loving it!
+ moving obstacles
+ sonar deflection
+ better graphx
maybe you could turn screen red for a sec after colliding with walls.
also
Castlevania: SotN
by Sodium
Sun Dec 29, 2013 4:16 pm
Forum: Support and Development
Topic: does not update if screen is too small.
Replies: 5
Views: 4516

Re: does not update if screen is too small.

... Seems to work OK on Arch Linux youtube Maybe you can record a video? ... No need anymore, I did a test today and it's my fault, again :death: . this issue only occurs when using Awesome , and I can resize it even when resizable is set to false . It works as expected with Ubuntu/unity and on my ...
by Sodium
Sat Dec 28, 2013 12:57 am
Forum: Support and Development
Topic: does not update if screen is too small.
Replies: 5
Views: 4516

Re: does not update if screen is too small.

markgo wrote:The sprites are small, but I can see them animating at 300x300. The counter on the top right is also increasing. I see nothing unusual.
When smaller than 300x300.
sorry, I forgot to decrease the size in conf.lua, but you can re-size it and see for yourself.
by Sodium
Sat Dec 28, 2013 12:04 am
Forum: Support and Development
Topic: does not update if screen is too small.
Replies: 5
Views: 4516

does not update if screen is too small.

is this a normal behavior?
my games are not updating when screen is smaller than 300x300.
I'm probably not going to use such small screen, just curious about it.

I hope it's not my fault.

--Ubuntu 13.04 amd64 here.
by Sodium
Sun Dec 08, 2013 7:24 am
Forum: Games and Creations
Topic: Green Snake Loves Apples
Replies: 1
Views: 2151

Green Snake Loves Apples

Another clone, this time is an snake clone.
It is not grid based and you can bite backwards, so be careful.

keys :
arrow keys, r to reset and esc to quit.

That's all, thanks and have fun with the snake! :ultrahappy:
by Sodium
Sun Dec 01, 2013 10:49 pm
Forum: Libraries and Tools
Topic: Field of View Libs(FOV)
Replies: 6
Views: 7819

Re: Permissive Field of View (FOV)

I was going to write my own FOV code, thanks for keeping me lazy.
looking good with my first RLgame.
by Sodium
Sun Dec 01, 2013 5:59 pm
Forum: Games and Creations
Topic: 9891 on itch.io
Replies: 32
Views: 15014

Re: 9891 now available on itch.io

Congrats, jjmafiae!
I see a lot of improvements since the last release I have tried.
I was expecting a Russian-styled font.
Good Luck!
by Sodium
Sun Dec 01, 2013 5:48 pm
Forum: Ports
Topic: [WIP] LovePSP - LOVE support for PSP system!
Replies: 35
Views: 46965

Re: [WIP] LovePSP - LOVE support for PSP system!

Nice project! Sadly, I don't have my PSP anymore to try it. Those Lua interpreters work on Vita? You should try LuaDev by Deviante, I heard it was faster and even has 3D support. Good Luck! ... But I do remember, back in the days, when I was developing some ( silly ) games... Good memories. I used t...
by Sodium
Sun Sep 22, 2013 3:01 pm
Forum: Games and Creations
Topic: Aerolitos
Replies: 3
Views: 1240

Aerolitos

Aerolitos, an asteroids clone.
I pasted some code together and they turned out like this.
Have fun, while it works.

Aerolitos.love

what's up with "Sorry, the board attachment quota has been reached".
by Sodium
Thu Sep 19, 2013 3:55 pm
Forum: Libraries and Tools
Topic: My 4KB Hypnotic Thing, wanna share yours ?
Replies: 41
Views: 19088

Re: My 4KB Hypnotic Thing, wanna share yours ?

Waves!
they are good for menu background.
I have had a PSP