## Search found 258 matches

Wed Nov 04, 2020 11:32 pm
Forum: General
Replies: 3
Views: 3773

I've been thinking about the way I use variables in functions. Which is more efficient? #1 function fff(foo) -- use foo directly local something = foo + 3 end #2 function fff(foo) -- use a local variable for it local var = foo local something = var + 3 end This may have a case-to-case basis, but my ...
Wed Nov 04, 2020 6:58 am
Forum: Games and Creations
Topic: Find 24: An Educational Math Game
Replies: 2
Views: 3596

### Re: Find 24: An Educational Math Game

Your "Info.plist" is more compact than what Love2D's Distribution Guide recommends. Do you natively build on a Mac?
Mon Nov 02, 2020 12:38 pm
Forum: General
Topic: How to make a platformer [Youtube Tutorial] - All (6) episodes released!
Replies: 17
Views: 20104

### Re: How to make a platformer [Youtube Tutorial] - E2 Released!

You know it's getting serious when there's little room for the cringe-y jokes on the script (and yes, that's another objective observation).

This is the episode where I need to take time and digest.
Fri Oct 30, 2020 10:05 am
Forum: Games and Creations
Topic: nono: a game based on no
Replies: 17
Views: 9342

### Re: nono: a game based on no

Welp. Time to get addicted again.

The Sudoku-like mechanics and Minesweeper-like visuals got me hooked.
Fri Oct 30, 2020 10:04 am
Forum: General
Topic: How to make a platformer [Youtube Tutorial] - All (6) episodes released!
Replies: 17
Views: 20104

### Re: How to make a platformer [Youtube Tutorial]

lol - that was just a neutral observation.

The physics module's inefficiency in its early days does have a factor, and there's a library (I think HUMP) that does most of the heavy-lifting to make use of it. So people tend to depend on that instead.
Fri Oct 30, 2020 10:01 am
Forum: General
Topic: OBSTACLES PROBLEM
Replies: 2
Views: 3457

### Re: OBSTACLES PROBLEM

Spawning Obstacles isn't your problem. It's detecting collision. I think the course you're following tackles that topic because there are several ways of addressing your problem.
Tue Oct 27, 2020 11:00 am
Forum: General
Topic: How to make a platformer [Youtube Tutorial] - All (6) episodes released!
Replies: 17
Views: 20104

### Re: How to make a platformer [Youtube Tutorial]

It looks like an Engine Tutorial that keeps reminding people that it's a Framework Tutorial.

Using the love.physics library got me interested. I'm looking forward to that part.
Sat Oct 24, 2020 2:46 am
Forum: Games and Creations
Topic: Labyrinth of Legendary Loot - turn-based roguelike released on itch.io and Google Play Store
Replies: 15
Views: 13685

### Re: Labyrinth of Legendary Loot - turn-based roguelike released on itch.io

I love it!

What makes it awesome is that it doesn't feel turn-based at all.
Thu Oct 22, 2020 1:32 am
Forum: Games and Creations
Topic: Ice Slider - Released
Replies: 4
Views: 4220

### Re: Ice Slider - Released

Thanks! What you saw was a product of experience; Tutorials, coding struggles, getting as much info from these forums and wiki, etc. 1. How Long it took Me to Make the Game I believe I started around June, so that makes it about 3-4 months (life struggles included). 2. How Did My Code Become So Comp...
Thu Oct 15, 2020 9:28 am
Forum: Games and Creations
Topic: Ouroboros [LD47]
Replies: 2
Views: 3499

### Re: Ouroboros [LD47]

Since I have no real negative thing to say, here's my nitpick suggestion concerning General:drawMouse()

https://love2d.org/wiki/love.mouse.newCursor