Search found 89 matches

by ZenX2
Sat Apr 16, 2011 5:25 am
Forum: Support and Development
Topic: newImage problems.
Replies: 5
Views: 2343

Re: newImage problems.

I think .bmp and .gif are one way, .png is another.
by ZenX2
Sat Apr 16, 2011 3:06 am
Forum: Support and Development
Topic: newImage problems.
Replies: 5
Views: 2343

newImage problems.

I've been hard at work with a new game, but I am faced with an annoying problem. I'm drawing images with a quad, but have found that different file types are loaded differently, i. e. some are flipped vertically, and some are not. This makes it quite annoying, having to flip the quad only sometimes....
by ZenX2
Sat Mar 19, 2011 11:01 pm
Forum: Games and Creations
Topic: Mario
Replies: 16
Views: 15340

Re: Mario

Ah, I was wondering when you were going to make thread in here.

World 27-4 is difficult. :crazy:
by ZenX2
Thu Mar 17, 2011 3:00 am
Forum: Games and Creations
Topic: An obscure arcade remake
Replies: 12
Views: 11223

Re: An obscure arcade remake

My face hurts now.
by ZenX2
Sun Mar 13, 2011 6:03 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 225277

Re: LUBE (Networking Library)

Basically, I'm using the example at the top of page 22.
by ZenX2
Sun Mar 13, 2011 3:27 am
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 225277

Re: LUBE (Networking Library)

I'm having some trouble with lube. ( :crazy: ) My problem involves sending data from server to client with udp. At first, on sending it was convinced that self.clients was nil, but I got around this because I'm using my own method of tracking ips/ports. Now, it thinks self.socket is nil. If it means...
by ZenX2
Thu Feb 17, 2011 10:59 pm
Forum: General
Topic: LÖVE 0.7.1 Released
Replies: 21
Views: 63297

Re: LÖVE 0.7.1 Released

Okay, I've almost got it to build for MSVC 2010.
Would anyone use an OpenGL module? (The 3D kind)
EDIT: Success!
by ZenX2
Wed Feb 16, 2011 4:21 am
Forum: General
Topic: LÖVE 0.7.1 Released
Replies: 21
Views: 63297

Re: LÖVE 0.7.1 Released

Where can I get a functional version of the source for windows? I downloaded the source from bitbucket, but it appears to be missing quite a few dependencies.
I figure that it would be an enjoyable use of my time to try to write an OpenGL library for LOVE.
by ZenX2
Sun Jan 30, 2011 4:09 am
Forum: nLÖVE
Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
Replies: 92
Views: 257039

Re: nlove (LÖVE 0.7.0) beta for Caanoo Handheld

Cool, make sure to get physics up to date.
by ZenX2
Thu Jan 20, 2011 12:43 am
Forum: Games and Creations
Topic: Squario: A squary survival horror
Replies: 18
Views: 8299

Re: Squario: A squary survival horror

Alright, I got bored and decided to work a bit on this. I figured out most of the problems, fixed the ground code, and threw in a bit of code that lets you create/destroy pieces of ground, just for fun :awesome: If you create lots of entities, it hits your fps a bit, but the drawing code is already ...