Search found 702 matches

by Ref
Mon May 15, 2017 11:47 pm
Forum: Support and Development
Topic: Simulated 3D sprite rotation in 2D
Replies: 4
Views: 5071

Re: Simulated 3D sprite rotation in 2D

Something like this?
by Ref
Tue Apr 25, 2017 5:44 pm
Forum: General
Topic: setting rectangle angle ? (not image)
Replies: 2
Views: 2448

Re: setting rectangle angle ? (not image)

Example: function rotatingRectangle( mode,x,y,w,h,a,ox,oy,r ) ox = ox or 0 -- if ox & oy not provided, rotate around upper left corner oy = oy or 0 -- if ox,oy = w/2,h/2 then rotation is around center a = a or 0 -- if no angle provided, angle assumed to be zero r = r or 5 -- corner radius love.g...
by Ref
Wed Apr 19, 2017 5:53 pm
Forum: Support and Development
Topic: Pattern matching
Replies: 5
Views: 3157

Re: Pattern matching

I'm not too good with pattern matching but what's wrong with:

Code: Select all

str = 'wood|1000'
sep = string.find( str, '|' )
word, value = string.sub( str, 1, sep-1 ), str:sub( sep+1, #str )
or maybe

Code: Select all

word, value = string.match(str, "(%a+)|(%d+)")
by Ref
Wed Apr 19, 2017 2:53 pm
Forum: Support and Development
Topic: [SOLVED] Bezier Curves, how to trace a line?
Replies: 21
Views: 16108

Re: Bezier Curves, how to trace a line?

Was able to fix constant speed issue for spline but not for Bezier curve.
For what it's worth (drag points to see that speed remains constant)
Best
by Ref
Wed Apr 19, 2017 2:37 am
Forum: Support and Development
Topic: [SOLVED] Bezier Curves, how to trace a line?
Replies: 21
Views: 16108

Re: Bezier Curves, how to trace a line?

May be something like you want. (old love with extraneous code)
Click on control points to see effect,
by Ref
Wed Apr 19, 2017 2:16 am
Forum: General
Topic: [Solved][Issue] "Enable to create OpenGL Window"
Replies: 4
Views: 3988

Re: [Issue] "Enable to create OpenGL Window"

Happened to me as well when I upgraded to Windows 10.
Had to return to Windows 7.
by Ref
Tue Apr 18, 2017 6:06 pm
Forum: Support and Development
Topic: Rotate
Replies: 13
Views: 7883

Re: Rotate

As per your request.
Best
by Ref
Sun Apr 16, 2017 3:50 pm
Forum: Support and Development
Topic: Rotate
Replies: 13
Views: 7883

Re: Rotate

If you want to use push and pop, this might help you????
by Ref
Sat Apr 15, 2017 10:26 pm
Forum: General
Topic: Help me displaying my vector pls x_x
Replies: 5
Views: 4873

Re: Help me displaying my vector pls x_x

Something like this?
by Ref
Thu Apr 13, 2017 11:55 pm
Forum: Support and Development
Topic: Rotate
Replies: 13
Views: 7883

Re: Rotate

Simple. With orbit center (cx,cy), orbit radii (rx,ry) and angle, calculate the new location of the object.

Code: Select all

function orbit( cx, cy, rx, ry, an )
	local x = rx * math.cos( an ) + cx
	local y = ry * math.sin( an ) + cy
	return x, y
end