It seems the correct display size for that specific font is actually 13pt, 26pt, 39pt, etc...
Try 13pt and 26pt and they display correctly.
Search found 87 matches
- Mon Oct 05, 2015 8:11 pm
- Forum: Support and Development
- Topic: Wrong size font
- Replies: 4
- Views: 2889
- Wed Sep 23, 2015 12:02 am
- Forum: Games and Creations
- Topic: Director of Football
- Replies: 16
- Views: 9658
Re: Director of Football
Hey, i had the same problem with aeon after a couple of month. I also had to rewrite the asset loader. Currently I use https://github.com/kikito/love-loader . It has a minor bug, but works quite well. I have a gametemplate to showcase how i used it together with states and texture atlases. https://...
- Mon Sep 14, 2015 6:49 pm
- Forum: Games and Creations
- Topic: Director of Football
- Replies: 16
- Views: 9658
Re: Director of Football
Thought I would post a little update here as it's been a few months since the last one. The GitHub updates have stopped because I moved to a new dev laptop and for whatever reason GitHub wouldn't re-link the project back together without hundreds of errors and headaches. I am a bit of a Git/GitHub n...
- Tue Aug 25, 2015 10:23 pm
- Forum: Support and Development
- Topic: [Solved] Shader, but on quad/batch and not whole texture
- Replies: 11
- Views: 6420
Re: [Solved] Shader, but on quad/batch and not whole texture
slime wrote:They work fine anywhere (on the main love thread), as long as you don't draw a canvas to itself. Sometimes it's easy to accidentally do that if you forget to call love.graphics.setCanvas after you're done drawing to it.
- Tue Aug 04, 2015 7:28 pm
- Forum: Libraries and Tools
- Topic: vivid.lua -- No longer crutch on RGB
- Replies: 6
- Views: 3628
Re: vivid.lua -- No longer crutch on RGB
Very nice, thanks for posting this. Will make nice transitional colour tweens much easier with HSL rather than RGB which can be tricky at times.
- Fri Jul 24, 2015 9:12 pm
- Forum: Support and Development
- Topic: (SOLVED) Z-Ordering graphical issues.
- Replies: 5
- Views: 3120
Re: Z-Ordering graphical issues.
Did you write madlib yourself? I think I might have solved it.... In madlib.lua, this is your remove function; for k, v in pairs(ents) do if v == ent then if v.destroy ~= nil then ent:destroy() end ents[k] = nil entAmt = entAmt - 1 if debug.debugMode then print("Removed ent -> " .. ent.nam...
- Tue Jul 21, 2015 10:55 pm
- Forum: Support and Development
- Topic: (SOLVED) Z-Ordering graphical issues.
- Replies: 5
- Views: 3120
Re: Z-Ordering graphical issues.
I've taken a quick look at your code, and you seem to be sorting your entities (ents) every draw call. Do your entities change 'z' coordinates often? If they never change, it would be much better to sort the entities by their z-coordinates whenever one is added, removed, or modified. I actually don'...
- Tue Jul 21, 2015 7:59 pm
- Forum: Support and Development
- Topic: Love2d won't build with Sublime Text 3
- Replies: 5
- Views: 6857
Re: Love2d won't build with Sublime Text 3
This is the custom build system I have for ST3. { "shell": true, "cmd": ["B:/Program Files (x86)/LOVE/love.exe", "${project_path:${folder}}"] } Just change that path to the path of love.exe on your machine and as long as you have set the project folder as your...
- Sat Jul 18, 2015 11:15 pm
- Forum: General
- Topic: i cannot program anymore
- Replies: 8
- Views: 2360
Re: i cannot program anymore
I too go through these phases, I haven't even looked at my football sim game for a few weeks, but I know in a few weeks I will be back at it.
- Mon Jun 29, 2015 10:14 pm
- Forum: Games and Creations
- Topic: Director of Football
- Replies: 16
- Views: 9658
Re: Director of Football
Progress on the game has been a little slow the past few weeks. I did a little prototype of my new match-centre game engine in a seperate repository, but somehow a niggling bug that would occasionally produce RIDICULOUS results crept in. I am unsure whether it is actually a bug, or a flaw in my actu...