Search found 1181 matches

by darkfrei
Wed Nov 11, 2020 10:38 pm
Forum: Games and Creations
Topic: Gravity simulation
Replies: 0
Views: 5447

Gravity simulation

Hi!

I've made small simulation of gravity. No collisions, but you can simulate up to 1000 bodies with up to 14 fps. Such big simulation need about half million of interactions with each other body.

By default only 30 bodies, relative huge gravitational constant.
by darkfrei
Tue Nov 10, 2020 3:51 pm
Forum: Support and Development
Topic: Scaling and camera offset
Replies: 4
Views: 5460

Re: Scaling and camera offset

Why the WASD is reversed?

Why not exponential zoom?

Code: Select all

camscale_factor = (1+dt*zoomspeed) 
-- or camscale_factor  = 1/(1+dt*zoomspeed) 
camscale = camscale * camscale_factor
by darkfrei
Mon Nov 09, 2020 11:19 am
Forum: Support and Development
Topic: Zoom to Mouse
Replies: 5
Views: 6480

Re: Zoom to Mouse

Small library with zoom to mouse and move window with mouse.
by darkfrei
Thu Nov 05, 2020 9:09 pm
Forum: Support and Development
Topic: Zoom to Mouse
Replies: 5
Views: 6480

Re: Zoom to Mouse

My version of zoom to mouse: function love.load() -- sets up window variables window = {translate={x=0, y=0}, zoom=1} dscale = 2^(1/6) -- six times wheel movement changes the zoom twice; exponential zoom only end function love.wheelmoved(x, y) local mx = love.mouse.getX() local my = love.mouse.getY(...
by darkfrei
Sun Nov 01, 2020 6:11 pm
Forum: Games and Creations
Topic: Conway's game of life
Replies: 11
Views: 16034

Re: Conway's game of life

Color game of life, for Löve 11.3

Changings:
Added color
Childs become the color of their three parents, random and independently by channel.
Small probability (1%) of mutation for one of three color channels.
"Random" adds new cells, not removes existing.
by darkfrei
Sun Nov 01, 2020 5:12 pm
Forum: Games and Creations
Topic: nono: a game based on no
Replies: 36
Views: 52879

Re: nono: a game based on no

del
by darkfrei
Fri Oct 30, 2020 5:06 pm
Forum: Libraries and Tools
Topic: Artificial Neural Networks for lua
Replies: 14
Views: 34631

Re: Artificial Neural Networks for lua

3. sin actually is the derivate of cos and vice versa (sin' = cos; sin'' = sin) 4. canvas is like the screen you render to but as texture. so you render to an invisible screen, then render the invisible screen like you tell the program to forward any render operation to a canvas by enabling it. the...
by darkfrei
Thu Oct 29, 2020 5:30 pm
Forum: Games and Creations
Topic: Conway's game of life
Replies: 11
Views: 16034

Re: Conway's game of life

Thanks for your example!

Updated to 11.3, added features:
-- added 'r' to random the map
-- map is closed to torus topology
-- resize doesn't delete all dots
-- added GUI to start, clear and random
Issue: I don't know how to save the meta function to the table, but not call it.
by darkfrei
Thu Oct 29, 2020 1:52 pm
Forum: Games and Creations
Topic: Collisions and images
Replies: 8
Views: 8573

Re: Collisions and images

ProfB wrote: Thu Oct 08, 2020 4:26 pm Now, a new doubt: can I make the aliens move like if they were making a step and stopping, stepping and stopping... like the original game?
Just move them every n seconds?