Search found 626 matches

by BrotSagtMist
Thu Aug 19, 2021 4:20 am
Forum: Libraries and Tools
Topic: Simple Löve/Lua highlight parser
Replies: 1
Views: 5316

Simple Löve/Lua highlight parser

Something i had laying around and was about to replace: A simple lua parser compatible with Löves print function. parse.zip Maybe someone can find a use for it. Features : -compatible with most of luajit syntax (only unique comment blocks may fail) -Brackets/blocks are checked for closing -colors ar...
by BrotSagtMist
Thu Aug 19, 2021 1:00 am
Forum: Games and Creations
Topic: Dust: Battle Beneath
Replies: 17
Views: 20364

Re: Dust: Battle Beneath

Okey tried a few more times: Sometimes the bot cornered and killed me other times it was plain dumb and stood around while i shot it. I like the concept of building turrents, gives a nice tactical element and makes the game playable for people who cant aim. What you absolutely must do: Adding the so...
by BrotSagtMist
Thu Aug 19, 2021 12:09 am
Forum: Games and Creations
Topic: Dust: Battle Beneath
Replies: 17
Views: 20364

Re: Dust: Battle Beneath

Wow, really :awesome: Yea, really. This _action worms_ genre has quite a few entries and yours is in comparison pretty neat. Just dont fall into the trap that the other suffer from: Too much buttons and too much features so that no one knows how to play in the end. eg hedgewars has a grappling hook...
by BrotSagtMist
Wed Aug 18, 2021 8:39 pm
Forum: Games and Creations
Topic: Dust: Battle Beneath
Replies: 17
Views: 20364

Re: Dust: Battle Beneath

Very nice gameplay. But srsly, the control mapping needs a _normal_ menu and not some hard to follow tutorial text that i failed to get correct 3 times now. Also having a button for shooting eg "bottom left" is not intuitive, i was expecting that is what you automatically shoot to if you a...
by BrotSagtMist
Wed Aug 18, 2021 3:56 pm
Forum: Games and Creations
Topic: A 1D shooter
Replies: 7
Views: 15093

Re: A 1D shooter

Heh, i thought finding out how it works is the fun part of it so i did not give proper instructions. The mechanism actually is: the 3 shooting buttons, R;G;B, charge up the percentage of what to shoot of your current ammo. Your ammo is literally the rgb value of the _gun_ multiplied by 10 and the en...
by BrotSagtMist
Wed Aug 18, 2021 3:28 pm
Forum: Support and Development
Topic: [SOLVED] Weird graphical bug with canvas
Replies: 4
Views: 6103

Re: Weird graphical bug with canvas

I can neither reproduce the gradient but i can confirm it renders different here too.

My guess is: youre not reverting the last color change in line 22. Youre effectively adding color tint to the canvas. That may be broken at your driver.
by BrotSagtMist
Tue Aug 10, 2021 8:24 pm
Forum: Support and Development
Topic: Implementing save data
Replies: 32
Views: 22187

Re: Implementing save data

Depends on what your data looks like. If its just some numbers and flags then: handle= io.open("save" , "w") handle:write(string.char(health)..string.char(level)..tostring(option and 1 or 0)) will store a health state and level up to a value of 255 and the later will either write...
by BrotSagtMist
Mon Aug 09, 2021 4:27 pm
Forum: Support and Development
Topic: Boolean function for intersection between circular segment and circle
Replies: 32
Views: 37307

Re: Boolean function for intersection between circular segment and circle

Thats actually quite hypnotic.
But whats the logic behind the explosion getting scaled with the target? Ammo savings?

This would look super cool if the balls would get pushed by a hit.
by BrotSagtMist
Sun Aug 08, 2021 10:34 pm
Forum: Support and Development
Topic: Boolean function for intersection between circular segment and circle
Replies: 32
Views: 37307

Re: Boolean function for intersection between circular segment and circle

Nice speech but meanwhile OPs head exploded. Thing is, your interpretation of the problem does not seem to be practical in regards to making a game. Like, would anyone notice that blue area in a fast moving shooter? Of course i have no idea what op actually wanted, but if we assume the sector is the...
by BrotSagtMist
Sat Aug 07, 2021 8:32 pm
Forum: Support and Development
Topic: Boolean function for intersection between circular segment and circle
Replies: 32
Views: 37307

Re: Boolean function for intersection between circular segment and circle

Is this a contest now? Controls: Mousewheel+lctrl X,Y=love.graphics.getDimensions() B={x=X/2,y=Y/2,r=X/100} A={x=X/2,y=Y/2,r=X/5,s1=1,s2=2} function Points() A.x1=math.cos(A.s1)*A.r+A.x A.y1=math.sin(A.s1)*A.r+A.y A.x2=math.cos(A.s2)*A.r+A.x A.y2=math.sin(A.s2)*A.r+A.y A.m1=(A.y-A.y1)/(A.x-A.x1) A.m...