Search found 262 matches
- Mon Oct 30, 2017 10:57 pm
- Forum: Support and Development
- Topic: [SOLVED] love.system.openURL crashes on Android
- Replies: 13
- Views: 10464
Re: love.system.openURL crashes on Android
okay got it. anyways, the original repo now use gradle as the build system, any plan to continue yours with ant? I presonally like gradle more than ant, so I think it's better to stick with the official repo or use this library . If there are people who like ant more, they can still clone and updat...
- Mon Oct 30, 2017 12:04 pm
- Forum: Support and Development
- Topic: [SOLVED] love.system.openURL crashes on Android
- Replies: 13
- Views: 10464
Re: love.system.openURL crashes on Android
Ok, after some debugging I finally found the problem... the jni implementation of openURL had a bad return value in it's signature: jmethodID openURL= env->GetStaticMethodID(clazz, "openURL", "(Ljava/lang/String;)Z"); Should have been: jmethodID openURL= env->GetStaticMethodID(c...
- Mon Oct 30, 2017 12:01 pm
- Forum: Support and Development
- Topic: ads on android
- Replies: 4
- Views: 3453
Re: ads on android
Yes you can, that video is a library made by qubodup to simplify the building process, although it may be outdated. And indeed you have to download a lot of things if you want to build from the official repository.
- Sat Oct 28, 2017 5:57 pm
- Forum: Support and Development
- Topic: ads on android
- Replies: 4
- Views: 3453
Re: ads on android
I recommend that you try this library: https://love2d.org/forums/viewtopic.php ... 6&p=214482
And if you have some trouble, post it here and we will help you
And if you have some trouble, post it here and we will help you
- Wed Oct 25, 2017 6:33 pm
- Forum: Support and Development
- Topic: Unresolved collision bug(please help me)
- Replies: 2
- Views: 2230
Re: Unresolved collision bug(please help me)
The problem is that in collision.lua, you're updating up, down, right, left for every box, so it may update those variables with the last checked box in the for loop, which can be any box, having unexpected results. This would work better: function collision() -- checks every player movement left = ...
- Wed Sep 27, 2017 7:51 pm
- Forum: Games and Creations
- Topic: [Android] GoGoAstro released !
- Replies: 4
- Views: 4334
Re: [Android] GoGoAstro released !
Nice game with tight controls, super dificult in a good way.
Although I got this error when I tried to play it today:
Although I got this error when I tried to play it today:
- Tue Sep 12, 2017 12:32 am
- Forum: Support and Development
- Topic: Need a tester for Mac OSX build
- Replies: 4
- Views: 4414
Re: Need a tester for Mac OSX build
Now it works perfectly with sounds and all it's a cool game, good luck with your projectIori Branford wrote: ↑Tue Sep 12, 2017 12:13 am Thank you, turns out Mac OSX LOVE uses fake fused mode and I wasn't handling it correctly. Download and try again.
- Mon Sep 11, 2017 10:32 pm
- Forum: Support and Development
- Topic: Need a tester for Mac OSX build
- Replies: 4
- Views: 4414
Re: Need a tester for Mac OSX build
It crashes for me (MacBook Air macOS Sierra) after it opens with this error: unknown: unrecognized parameter: fused Levity 2D game engine -debug Debugging in Zerobrane Studio <map> (string default title.lua) Map file to start AL lib: (EE) alc_cleanup: 1 device not closed I have no idea what it means.
- Fri Aug 11, 2017 5:36 pm
- Forum: Libraries and Tools
- Topic: [Android] Admob and Google Play Game Services Support
- Replies: 55
- Views: 66889
Re: [Android] Admob and Google Play Game Services Support
Hi, how can i package my game with it? Ive tried adding a game.love on assets/ dir on project root but it didnt work, any idea someone? That's odd, it should have worked, are you sure the folder is called "assets" and that the .love is called "game"? I don't think I can help you...
- Mon Aug 07, 2017 2:32 am
- Forum: Games and Creations
- Topic: Pixelated Love Logo
- Replies: 10
- Views: 13290
Re: Pixelated Love Logo
Oh, I'm really really sorry for the confusion, since I saw a similar icon a year ago, I thought it was the original, I didn't knew it was you who made it. I should have made a little research since Murri did credit you as Nixola pointed out. I'll would like to apologize for the inconvenience I caused.