Search found 472 matches
- Thu Dec 08, 2022 2:21 pm
- Forum: General
- Topic: How to test if to lines intersect
- Replies: 13
- Views: 6360
Re: How to test if to lines intersect
Rosetta Code is also a good resource: https://rosettacode.org/wiki/Find_the_i ... _lines#Lua
- Thu Dec 08, 2022 2:05 pm
- Forum: Libraries and Tools
- Topic: Love2D builder
- Replies: 68
- Views: 218833
Re: Love2D builder
Where did the AppImage come from, or did you make it (and how)? From the previous post above. So, extracted from my .zip then. Strange. The icon shows up for me, but not for others. Dusoft, what OS are you running? Can any other Linux users test the icon status? What happens after running the AppIm...
- Mon Dec 05, 2022 7:28 pm
- Forum: Libraries and Tools
- Topic: Love2D builder
- Replies: 68
- Views: 218833
- Fri Dec 02, 2022 8:31 pm
- Forum: Libraries and Tools
- Topic: Love2D builder
- Replies: 68
- Views: 218833
Re: Love2D builder
I am a relative newbie when it comes to Linux so thank you for the help. According to the Love2D wiki: https://love2d.org/wiki/Game_Distribution#Distribution_for_Linux If you need to change the icon, place your PNG (SuperGame.png for example) or SVG (SuperGame.svg) icon beside love.desktop and modi...
- Mon Nov 28, 2022 9:55 pm
- Forum: Libraries and Tools
- Topic: Love2D builder
- Replies: 68
- Views: 218833
Re: Love2D builder
I will need further assistance to get the icons working across platforms. Looks like the default icon doesn't even work with the official Linux distro of Love2D. Thank you for the help, Ivan I did a little poking around, and this (old!) post says that Linux doesn't actually support embedded icons. ...
- Tue Nov 22, 2022 5:12 pm
- Forum: Support and Development
- Topic: How do I make a shader that changes white pixels to green?
- Replies: 2
- Views: 1314
Re: How do I make a shader that changes white pixels to green?
Another option, potentially faster (untested), is to streamline the color test: if (c.r + c.g + c.b >= 3.0) { // you can set a threshold by changing 3.0 to a lower value like 2.7 or so c.r = 0.0; c.g = 0.0; c.b = 1.0; // don't forget decimal notation for color values! And it's a good idea to set gre...
- Tue Nov 22, 2022 4:50 pm
- Forum: Support and Development
- Topic: Mobile support
- Replies: 3
- Views: 1352
- Tue Nov 15, 2022 4:40 pm
- Forum: Libraries and Tools
- Topic: setColor Hexadecimal snippet
- Replies: 8
- Views: 7460
- Wed Nov 09, 2022 4:20 pm
- Forum: General
- Topic: How to make curvy lasers
- Replies: 8
- Views: 4662
Re: How to make curvy lasers
You could fake it with multiple overlapping segments made up of small sprites (circular bullets for example), probably less computationally expensive in most cases, compared to evaluating bezier curves i believe. Don't really understand the "fake it" method so for now I'll try the lightni...
- Tue Nov 08, 2022 8:58 pm
- Forum: Games and Creations
- Topic: A party management game with gnomes and airships
- Replies: 4
- Views: 5120
Re: A party management game with gnomes and airships
I haven't tried it yet (may not have time until next week), but I must say I love the UI & graphics you've got there. It looks super clean & intuitive! :D EDIT - I found a few minutes to tinker with it. It really needs a tutorial or something, as well as being able to track how many actions ...