Search found 107 matches
- Sat Apr 18, 2020 12:06 pm
- Forum: Support and Development
- Topic: love.filesystem.write doesn't work
- Replies: 4
- Views: 2863
Re: love.filesystem.write doesn't work
LOVE for iOS doesn't expose the save directory to users. You can check whetever the writing successful is by checking the return value of love.filesystem.write().
- Sat Apr 18, 2020 12:04 pm
- Forum: Support and Development
- Topic: Crash
- Replies: 7
- Views: 3708
Re: Crash
You can workaround the memory limit by using love.data.newByteData and FFI then store your data there. However, depending on how you structure the game, it may be not possible.
- Sat Apr 18, 2020 11:57 am
- Forum: Support and Development
- Topic: Love for Android
- Replies: 1
- Views: 1849
Re: Love for Android
1. The only mobile-specific API is love.window.getSafeArea . It's used to retrieve areas which aren't obstructed by cutout. love.touch , love.touchpressed , and love.touchreleased aren't mobile-specific as it also work in Windows with multitouch-capable monitor. 2. Resizing window is not really poss...
- Sat Apr 04, 2020 6:30 am
- Forum: Support and Development
- Topic: Does compressed png takes longer time to load?
- Replies: 4
- Views: 3505
Re: Does compressed png takes longer time to load?
"Crash" sounds like very unspecific. Compressiong your PNG further (in the website you linked, it performs lossy compression) doesn't really affect the loading times much, but if you're size constraint then compressing it more may give you benefits.
- Thu Mar 26, 2020 2:40 am
- Forum: Libraries and Tools
- Topic: Android Shell Code
- Replies: 5
- Views: 14736
Re: Android Shell Code
Beware that code won't work in Android Nougat and later due to file:// URI banned in that and later version of Android. Of course all os.* functions work as they should, only limited by system permissions.
- Fri Mar 20, 2020 1:27 pm
- Forum: Support and Development
- Topic: Isolating dofile() from love.* functions?
- Replies: 3
- Views: 3458
Re: Isolating dofile() from love.* functions?
For your example code, neither dofile and love.filesystem.load fits the scenario. You can first read all the contents, pass the file contents to "loadstring" function which returns same result as love.filesystem.load, setfenv the resulting function, then call it.
- Wed Mar 18, 2020 11:58 pm
- Forum: Support and Development
- Topic: Isolating dofile() from love.* functions?
- Replies: 3
- Views: 3458
Re: Isolating dofile() from love.* functions?
First, dofile doesn't really work in real scenarios. For your real solutions, you can use love.filesystem.load(file), setfenv the resulting function, and call it.
- Tue Mar 03, 2020 1:10 pm
- Forum: Support and Development
- Topic: LÖVE Android Immersive UI
- Replies: 1
- Views: 3538
Re: LÖVE Android Immersive UI
Immersive UI (setting the window to fullscreen) implies hiding the navigation bar, so I don't think that's possible AFAIK.
- Tue Mar 03, 2020 1:07 pm
- Forum: Libraries and Tools
- Topic: Free Music / SFX Resource for Your Games - Over 2500 Tracks
- Replies: 391
- Views: 1905020
Re: Free Music / SFX Resource for Your Games - Over 2000 Tracks
I just found this thread and bookmarked it immediately for my future game. I haven't checked all of them but I just listened to your recent audio and it sounds interesting.
Just want you to know, so I hope you're not gonna lose motivation of doing this things.
Just want you to know, so I hope you're not gonna lose motivation of doing this things.
- Wed Feb 26, 2020 11:26 am
- Forum: General
- Topic: Help. Who have had this error. on Google Play Store
- Replies: 4
- Views: 5935
Re: Help. Who have had this error. on Google Play Store
You need to use LOVE 11.2 or later to be able to submit APK to Play Store. I think it's possible to compile 0.10.2 for ARM64 (YMMV) but it doesn't worth my time.