Search found 57 matches

by bizziboi
Mon Dec 02, 2013 3:14 am
Forum: Support and Development
Topic: love 0.9.0 + luajit - no console output?
Replies: 12
Views: 14689

Re: love 0.9.0 + luajit - no console output?

Yep, just to make sure I just grabbed your prebuilt version, and as soon as I swap out the dll with your luajit dll I get no console output. Everything else works so it's puzzling :o\ Tried both 32 bit and 64 bit dll (am on 64 bit windows) but made no difference. Everything runs but no console output.
by bizziboi
Mon Dec 02, 2013 2:41 am
Forum: Support and Development
Topic: love 0.9.0 + luajit - no console output?
Replies: 12
Views: 14689

Re: love 0.9.0 + luajit - no console output?

No, I did not build luajit myself. Not sure where I grabbed it from - I believe your distribution?
It works fine with 0.8.0, which puzzles me.
by bizziboi
Sun Dec 01, 2013 7:27 pm
Forum: Support and Development
Topic: love 0.9.0 + luajit - no console output?
Replies: 12
Views: 14689

love 0.9.0 + luajit - no console output?

Just wanted to see if anyone else has seen this, or can cofirm it to work for them. I just compiled 0.9.0 from source and made my project work with it, but when I dropped in luajit.dll for lua51.dll I lost output to console (as in, the console window stays empty, even with just a print in the love.u...
by bizziboi
Thu Jun 13, 2013 3:24 am
Forum: Support and Development
Topic: LOVE2D Capabilities
Replies: 11
Views: 4997

Re: LOVE2D Capabilities

Bottom line, yes, you can make all of these (especially if you use luajit). Sonic is really not more compilcated than Mario. SMB will ask more of you on the implementation side as it's not tile based, and the gfx require more gfx programming. Dust....well, you gotta be good at art, but technically i...
by bizziboi
Thu Mar 28, 2013 2:22 am
Forum: Games and Creations
Topic: 2,5D platformer/sidescroller concept
Replies: 10
Views: 7392

Re: 2,5D platformer/sidescroller concept

I think the shaded version greatly improves it, I have two additional suggestions. Give the player volume as well, especially as long as he's a white cube, to get more spatial information. A shadow will work as well, but mostly when he jumps. Depth cue the blocks, tint the layers further away a slig...
by bizziboi
Sat Apr 16, 2011 10:48 am
Forum: Support and Development
Topic: Compiling libmodplug in VS10
Replies: 2
Views: 1383

Re: Compiling libmodplug in VS10

Wow, that should do the trick! Not sure how I missed that :\

Thanks!

Kaj
by bizziboi
Sat Apr 16, 2011 9:27 am
Forum: Support and Development
Topic: Compiling libmodplug in VS10
Replies: 2
Views: 1383

Compiling libmodplug in VS10

Hi, I know someone else asked the same, and it was solved by someone posting a zip, alas the zip isn't there anymore. I'm trying to build a windows build from source but don't know how to build libmodplug from Visual Studio. It has all the makefiles but I have been spoiled with solution files. Anyon...