Search found 1085 matches
- Tue Jul 25, 2023 1:43 pm
- Forum: General
- Topic: Favourite inspiring/unique games
- Replies: 60
- Views: 98223
Re: Favourite inspiring/unique games
Heheh. Now I'm scared to update. Though I wonder how bezerkers are interesting now because before (especially in Dungeon Sprints) they were powerful but used up food ... but now there's no hunger clock? However, I'm happy now that they ruined the game for me, because it gave me the incentive to make...
- Tue Jul 25, 2023 1:39 pm
- Forum: Support and Development
- Topic: Color blending help
- Replies: 6
- Views: 7239
Re: Color blending help
Is it that my request doesn't make sense or ... (I see how it might not make sense)
Like picture 1 is drawn.
Then I want to draw another picture (2) on top of that one but darker just by changing opacity only.
But now picture 1 can be seen through picture 2.
Any fix?
Like picture 1 is drawn.
Then I want to draw another picture (2) on top of that one but darker just by changing opacity only.
But now picture 1 can be seen through picture 2.
Any fix?
- Mon Jul 24, 2023 9:17 am
- Forum: General
- Topic: Favourite inspiring/unique games
- Replies: 60
- Views: 98223
Re: Favourite inspiring/unique games
Dungeon crawl: stone soup was my favorite game before devs removing interesting interactions and easy ways to beat a game. I agree. Fortunately, you can still compile and play the old versions. Their reasoning is great in theory. In practice, it sucked a lot of fun out. Some examples of the interes...
- Mon Jul 24, 2023 9:14 am
- Forum: Support and Development
- Topic: Color blending help
- Replies: 6
- Views: 7239
Color blending help
I have a light system that changes the alpha value of items depending in how far they are away from light. The problem is that they appear see through when far and infront of an object. I know I could instead multiply the color of the item by its alpha value and set BlendModeAlpha to "premultip...
- Sun Jun 11, 2023 11:43 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 998534
Re: Avatars: OBEY!
Wönderful.
- Sun Jun 11, 2023 11:41 pm
- Forum: General
- Topic: Favourite inspiring/unique games
- Replies: 60
- Views: 98223
Re: Favourite inspiring/unique games
Heheh. Thanks. I'll try to make more fan art of other games. Maybe Nuclear Throne next...?
- Sun Jun 11, 2023 11:40 pm
- Forum: General
- Topic: Where are you from?
- Replies: 29
- Views: 19074
Re: Where are you from?
How about us Antarticans
- Sun Jun 11, 2023 10:13 am
- Forum: General
- Topic: Favourite inspiring/unique games
- Replies: 60
- Views: 98223
Re: Favourite inspiring games
Talking of Brogue and its design, I drew some Brogue Fan art.Gunroar:Cannon() wrote: ↑Sun Jul 04, 2021 1:45 pm One game to look at would be Brogue,the roguelike... The Brian Walker's Rogue...hence Brogue.
...escalated...blah...blah
Based on this:
- Wed May 17, 2023 3:51 pm
- Forum: General
- Topic: Ideas to how to generate lakes on a map
- Replies: 6
- Views: 2346
Re: Ideas to how to generate lakes on a map
Brogue is written in straight C. It's pretty well organized and easy to read. If I remember correctly all of the dungeon generation happens in single C file. Take a look. Yeah, I've looked at the code. (And wish it had a moveable setup to load new creatures and stuff from json files because it real...
- Wed May 17, 2023 1:22 pm
- Forum: General
- Topic: Ideas to how to generate lakes on a map
- Replies: 6
- Views: 2346
Re: Ideas to how to generate lakes on a map
Oh, okay. That helps. Path problem fixed then :) (My dad brain was imagining doing A* path finding for every time :rofl: ) But isn't there a better way to do it than "shift" the blob around until there's a path? Hmmmm. And there's also the problem that the blobs produced aren't as best as ...