Search found 472 matches

by milon
Tue Mar 29, 2022 9:25 pm
Forum: Support and Development
Topic: [SOLVED] Executing commands after Return?
Replies: 5
Views: 2665

[SOLVED] Executing commands after Return?

Just stumbled into this odd scenario. function love.keyreleased() for i = 1, 10 do if i == 10 then love.system.openURL("https://love2d.org/wiki/") return print("Whee!! ʘ‿ʘ") --print("Why am I being called??") end end end Run that as your entire main.lua project. Lua (or...
by milon
Tue Mar 29, 2022 4:53 pm
Forum: General
Topic: Game development analysis-paralysis
Replies: 6
Views: 3739

Re: Game development analysis-paralysis

Thanks for the replies! ... in other words, you have to first make the mistakes to know that they are indeed mistakes. You said a lot of really good things, but for me this was the best part. I have to remind myself that making mistakes is part of the process, and even good (as a learning experience...
by milon
Thu Mar 24, 2022 7:01 pm
Forum: General
Topic: Game development analysis-paralysis
Replies: 6
Views: 3739

Game development analysis-paralysis

Experts, noobs, fellow novices, lend me your --ears-- eyes! I finally figured out why I keep getting stalled on game development: analysis-paralysis of code layout I come up with a great idea for a game, I start coding it, and all goes well. Until I'm a few systems/mechanisms/etc in, and I start run...
by milon
Tue Mar 08, 2022 6:54 pm
Forum: Support and Development
Topic: Timestamps help
Replies: 5
Views: 3334

Re: Timestamps help

I'd recommend using string.match() like Brot did above, pull out the relevant items, and do whatever math is needed.
by milon
Mon Mar 07, 2022 7:09 pm
Forum: Games and Creations
Topic: YEET EARTH AT THE SUN! (LÖVE Jam 2022)
Replies: 3
Views: 3591

Re: YEET EARTH AT THE SUN! (LÖVE Jam 2022)

Hah, that was oddly fun. I really enjoyed discovering the secret in this game. Also, mega-quake. :D
by milon
Fri Mar 04, 2022 7:58 pm
Forum: Games and Creations
Topic: Mars Lander v1.04 released on itch.io - with machine learning AI
Replies: 7
Views: 6233

Re: Mars Lander v1.04 released on itch.io - with machine learning AI

togFox wrote: Thu Mar 03, 2022 4:58 am I didn't think of difficulty levels. I'm not sure what that might be. Stronger gravity? Less fuel efficiency? Less fuel bases? I'll think about that.
What about more difficult terrain? Sharper peaks, maybe flying through occasional caves/tunnels (ie. there's a roof), etc?
by milon
Wed Mar 02, 2022 3:40 pm
Forum: Games and Creations
Topic: Mars Lander v1.04 released on itch.io - with machine learning AI
Replies: 7
Views: 6233

Re: Mars Lander v1.04 released on itch.io - with machine learning AI

randomnovice wrote: Tue Mar 01, 2022 8:04 pm Looks really fun! I hit a bug (see image).
-snip-
I had that happen once too. I'm on Linux, so I didn't report the issue. But it's referencing a debug section that I think was removed with the latest build. Not sure what causes that or how to pin it down.
by milon
Tue Mar 01, 2022 7:53 pm
Forum: Games and Creations
Topic: General Quarters! [new naval combat project]
Replies: 11
Views: 8628

Re: General Quarters! [new naval combat project]

I like watching this develop so far. I like the idea of things resolving simultaneously and NOT being real-time. Allows for planning and really smooths out the (unfair?) advantages a superior computer/network would otherwise grant. Looking forward to watching this progress!
by milon
Thu Feb 10, 2022 8:48 pm
Forum: Support and Development
Topic: Tile 0x0 in a procedurally generated world always the same
Replies: 5
Views: 3663

Re: Tile 0x0 in a procedurally generated world always the same

Yeah, makes sense then. Coords 0,0,[INT] seems to always give 0.5 as an output, which your map generator must interpret as a ground tile. Here's a quick example: for i = 1, 5000 do print(love.math.noise(0,0,i)) -- always gives 0.5 end Changing the 0 to 0.5 results in "better" noise values,...
by milon
Wed Feb 09, 2022 2:09 pm
Forum: General
Topic: infinite 3d grid( editor grid )
Replies: 6
Views: 5006

Re: infinite 3d grid( editor grid )

borr wrote: Tue Feb 08, 2022 6:25 pm but something went wrong
That's an extremely vague description of the problem you're having. Also, support questions tend to get better support in the support forum. ;)