Search found 472 matches
- Tue Mar 29, 2022 9:25 pm
- Forum: Support and Development
- Topic: [SOLVED] Executing commands after Return?
- Replies: 5
- Views: 2665
[SOLVED] Executing commands after Return?
Just stumbled into this odd scenario. function love.keyreleased() for i = 1, 10 do if i == 10 then love.system.openURL("https://love2d.org/wiki/") return print("Whee!! ʘ‿ʘ") --print("Why am I being called??") end end end Run that as your entire main.lua project. Lua (or...
- Tue Mar 29, 2022 4:53 pm
- Forum: General
- Topic: Game development analysis-paralysis
- Replies: 6
- Views: 3739
Re: Game development analysis-paralysis
Thanks for the replies! ... in other words, you have to first make the mistakes to know that they are indeed mistakes. You said a lot of really good things, but for me this was the best part. I have to remind myself that making mistakes is part of the process, and even good (as a learning experience...
- Thu Mar 24, 2022 7:01 pm
- Forum: General
- Topic: Game development analysis-paralysis
- Replies: 6
- Views: 3739
Game development analysis-paralysis
Experts, noobs, fellow novices, lend me your --ears-- eyes! I finally figured out why I keep getting stalled on game development: analysis-paralysis of code layout I come up with a great idea for a game, I start coding it, and all goes well. Until I'm a few systems/mechanisms/etc in, and I start run...
- Tue Mar 08, 2022 6:54 pm
- Forum: Support and Development
- Topic: Timestamps help
- Replies: 5
- Views: 3334
Re: Timestamps help
I'd recommend using string.match() like Brot did above, pull out the relevant items, and do whatever math is needed.
- Mon Mar 07, 2022 7:09 pm
- Forum: Games and Creations
- Topic: YEET EARTH AT THE SUN! (LÖVE Jam 2022)
- Replies: 3
- Views: 3591
Re: YEET EARTH AT THE SUN! (LÖVE Jam 2022)
Hah, that was oddly fun. I really enjoyed discovering the secret in this game. Also, mega-quake.
- Fri Mar 04, 2022 7:58 pm
- Forum: Games and Creations
- Topic: Mars Lander v1.04 released on itch.io - with machine learning AI
- Replies: 7
- Views: 6233
Re: Mars Lander v1.04 released on itch.io - with machine learning AI
What about more difficult terrain? Sharper peaks, maybe flying through occasional caves/tunnels (ie. there's a roof), etc?
- Wed Mar 02, 2022 3:40 pm
- Forum: Games and Creations
- Topic: Mars Lander v1.04 released on itch.io - with machine learning AI
- Replies: 7
- Views: 6233
Re: Mars Lander v1.04 released on itch.io - with machine learning AI
I had that happen once too. I'm on Linux, so I didn't report the issue. But it's referencing a debug section that I think was removed with the latest build. Not sure what causes that or how to pin it down.
- Tue Mar 01, 2022 7:53 pm
- Forum: Games and Creations
- Topic: General Quarters! [new naval combat project]
- Replies: 11
- Views: 8628
Re: General Quarters! [new naval combat project]
I like watching this develop so far. I like the idea of things resolving simultaneously and NOT being real-time. Allows for planning and really smooths out the (unfair?) advantages a superior computer/network would otherwise grant. Looking forward to watching this progress!
- Thu Feb 10, 2022 8:48 pm
- Forum: Support and Development
- Topic: Tile 0x0 in a procedurally generated world always the same
- Replies: 5
- Views: 3663
Re: Tile 0x0 in a procedurally generated world always the same
Yeah, makes sense then. Coords 0,0,[INT] seems to always give 0.5 as an output, which your map generator must interpret as a ground tile. Here's a quick example: for i = 1, 5000 do print(love.math.noise(0,0,i)) -- always gives 0.5 end Changing the 0 to 0.5 results in "better" noise values,...
- Wed Feb 09, 2022 2:09 pm
- Forum: General
- Topic: infinite 3d grid( editor grid )
- Replies: 6
- Views: 5006