I like "Squid", but it can be a "Waffled Squid" for a more LÖVELY name...
This way, it almost makes as much sense as rubber piggy !
Search found 65 matches
- Mon Mar 11, 2013 4:28 pm
- Forum: General
- Topic: Concept 0.9.0 Start Screen
- Replies: 15
- Views: 5663
- Mon Mar 11, 2013 10:27 am
- Forum: General
- Topic: blogs.love2d.org - The Official LÖVE Blogs!
- Replies: 94
- Views: 552037
Re: blogs.love2d.org - The Official LÖVE Blogs!
My two cents:
you could add links to the homepage, the wiki, the forum and the issue tracker in the header. It would help navigating in the LÖVEsphere in an easier way.
you could add links to the homepage, the wiki, the forum and the issue tracker in the header. It would help navigating in the LÖVEsphere in an easier way.
- Fri Mar 08, 2013 11:26 am
- Forum: Support and Development
- Topic: [SOLVED] Can I open Löve2D with .bat
- Replies: 9
- Views: 7610
Re: Can I open Löve2D with .bat
We should have a FAQ tackling this on the wiki, it's asked often enough to justify a page imo.
- Fri Mar 08, 2013 11:16 am
- Forum: General
- Topic: love.filesystem.load() behavior
- Replies: 5
- Views: 2818
Re: love.filesystem.load() behavior
Thank you for you answers. No, you can. I am wondering if it's because you have no extensions. Is there a reason for that? Why can't you use an extension? It's not that I can't, it's just that I didn't need to. Gotta try with one soon. It really would be much easier if you upload an example that doe...
- Thu Mar 07, 2013 9:52 pm
- Forum: General
- Topic: love.filesystem.load() behavior
- Replies: 5
- Views: 2818
love.filesystem.load() behavior
Hey, I use love.filesystem.load() to load my levels on the fly. My level files are located at the path : " data/levels/ " inside of my love archive. Most of time I test my prototype without zipping it to a .love file, and everything works fine. Recently, I tried to run my .love file on a w...
- Thu Mar 07, 2013 9:39 pm
- Forum: Support and Development
- Topic: [SOLVED] Can I open Löve2D with .bat
- Replies: 9
- Views: 7610
Re: Can I open Löve2D with .bat
Personally I have two files in every project I make: love32.bat, containing: "C:\Program Files\LOVE\love.exe" "%CD%" love64.bat, containing: "C:\Program Files (x86)\LOVE\love.exe" "%CD%" It allows my fellows from art and sound to run the project from any windo...
- Thu Mar 07, 2013 9:53 am
- Forum: Games and Creations
- Topic: Eboruushion: "evolution" sim
- Replies: 8
- Views: 5673
Re: Eboruushion: "evolution" sim
Very interesting idea, But you should consider uploading you .love file on the forum itself. Waiting 60seconds on bayfile to download a 4kb zip is annoying.
- Wed Mar 06, 2013 9:38 am
- Forum: General
- Topic: itch.io - indie game hosting!
- Replies: 23
- Views: 14773
Re: itch.io - indie game hosting!
Looks clean and dead simple. Exactly what I was looking for my next game.
- Wed Mar 06, 2013 9:36 am
- Forum: General
- Topic: blogs.love2d.org - The Official LÖVE Blogs!
- Replies: 94
- Views: 552037
Re: blogs.love2d.org - The Official LÖVE Blogs!
Clean and lovely ! I'm really happy this blog finally happens ! Thank you josephnpat, bartbes and thelinx.
- Tue Feb 26, 2013 8:49 am
- Forum: Games and Creations
- Topic: FBLA Quiz Quest - looking for bugtesters
- Replies: 1
- Views: 1826
Re: FBLA Quiz Quest - looking for bugtesters
I would've preferred a .love file, personally. Here is my feedback after a couple of minutes: Bugs: - Couldn't "dash" on the enemy as much as I wanted (pressing J had no effect 3/4 of time) - Couldn't answer the first question after killing the ennemy (I tried pressing 1, 2 or 3 several ti...