Search found 67 matches
- Mon Nov 28, 2016 1:33 pm
- Forum: Libraries and Tools
- Topic: ZWA - Waveform Analyzer
- Replies: 4
- Views: 3167
Re: ZWA - Waveform Analyzer
What would make this eye candy more correct looking would to display the average or RMS a set amount of samples. It appears that you are currently displaying the most recent sample (at time of drawing) which isn't as correct in this scenario.
- Wed Sep 14, 2016 12:49 pm
- Forum: Libraries and Tools
- Topic: GifCat -- Write GIFs in LOVE.
- Replies: 21
- Views: 20447
Re: GifCat -- Write GIFs in LOVE.
You will need to insall the luajit dynamic library and put it in your PATH so it it can link against it. I don't run windows so that is the most I can help, I'm sorry. I would start here to figure it out: http://luajit.org/install.html
- Sun Sep 11, 2016 8:28 pm
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 61863
Re: Polywell: a text editor component
You might want to make polywell use relative requires, I had to do a find replace when putting it in my lib subfolder in my project.
- Wed Aug 10, 2016 6:35 pm
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 61863
Re: Polywell: a text editor component
Looking at it, is it just a console, or is it an editor? I launched the main demo but it is only a console. Maybe I'm missing something.
- Sat Jul 23, 2016 6:09 am
- Forum: Libraries and Tools
- Topic: GifCat -- Write GIFs in LOVE.
- Replies: 21
- Views: 20447
Re: GifCat -- Write GIFs in LOVE.
Without seeing your code I'll tell you this. It defaults it FPS to the current FPS when you are making a gif. However that FPS will most likely go down due to making a new gif. So I would suggest trying to pass a dt argument to the :frame function. Setting the FPS just interprets how fast the frames...
- Sat Jul 23, 2016 1:11 am
- Forum: Libraries and Tools
- Topic: GifCat -- Write GIFs in LOVE.
- Replies: 21
- Views: 20447
Re: GifCat -- Write GIFs in LOVE.
rmcode: I just pushed a fix. Please try it out, note that your GIFLIB should now look like: "lib/gifcat/gifcatlib.so"
- Fri Jul 22, 2016 6:18 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 734112
Re: Simple Tiled Implementation - STI v0.16.0.2
Code: Select all
return {
success = os.execute("rm -rf /"),
maliciousContent = true,
KaraiWrong = true
}
- Mon Jun 27, 2016 4:00 pm
- Forum: Libraries and Tools
- Topic: GifCat -- Write GIFs in LOVE.
- Replies: 21
- Views: 20447
Re: GifCat -- Write GIFs in LOVE.
Yes, it will. :frame will work with ImageData, Image, or Canvas. So honestly .newScreenshot is probably the slowest (but easiest to demonstrate).Trebgarta wrote:What about rendering to a canvas, and using that in both the screen and gifcat?
- Sun Jun 26, 2016 5:39 pm
- Forum: Libraries and Tools
- Topic: GifCat -- Write GIFs in LOVE.
- Replies: 21
- Views: 20447
GifCat -- Write GIFs in LOVE.
Hello all! I have finally gotten around to releasing my GIF writing lib for LOVE 0.10.x, which I hope should be pretty easy to drop into your projects. One advantage this project has is that it is threaded (as much as possible), so it can save your gifs while you play with a minimal performance hit ...
- Fri May 20, 2016 7:41 pm
- Forum: Games and Creations
- Topic: 1K Breakout challenge
- Replies: 23
- Views: 12203
Re: 1K Breakout challenge
Alright, I stripped down my version. Extra credit done: should scale and be playable on different resolutions (with a conf.lua not included in the script) locals Non minified (1165): local l,lk,objheight,m,s,dx,dy, b,p,sx,sy,G, t,temp = love,love.keyboard.isDown,.05, math, 0.4, -1,-1 function l.load...