Search found 212 matches

by retrotails
Thu Aug 08, 2013 1:32 am
Forum: Games and Creations
Topic: You are the koopa
Replies: 5
Views: 4075

Re: You are the koopa

I respect you want to keep this to yourself for now but perhaps this thread would be best. https://love2d.org/forums/viewtopic.php?f=3&t=2198 Unrelated, I think Mario and Luigi being clones is a bit predictable, maybe you should kill Toads, SMB3 kings etc or even other common enemies because the...
by retrotails
Thu Aug 01, 2013 11:23 am
Forum: General
Topic: Custom filesystem save/root priority
Replies: 20
Views: 7931

Re: Custom filesystem save/root priority

I'd prefer if file operations were totally separate between the running dir and save dir. But that's just me.
by retrotails
Wed Jul 31, 2013 2:46 am
Forum: General
Topic: Share your stuff that isn't games!
Replies: 26
Views: 7693

Re: Share your stuff that isn't games!

I make 3D models http://www.blenderartists.org/forum/attachment.php?attachmentid=242222&d=1372044424 and other stuff tEczvqr6MLM http://retrotailsprower.deviantart.com/gallery/ I'm not that good at programming, which is why I wonder why I'm even here. edit: I look like an attention whore, but re...
by retrotails
Sat Jul 27, 2013 11:08 pm
Forum: Support and Development
Topic: [SOLVED] How to do this visual effect?
Replies: 16
Views: 10044

Re: [SOLVED] How to do this visual effect?

I've been playing around with it and can't quite seem to figure this out too. retrotails we need halp pls! And is it possible to do multiple waves at the same time? Also, where did you start out when learning how to use shaders? Look at what's changed, it's pretty simple. As for multiple waves, tha...
by retrotails
Fri Jul 26, 2013 1:33 am
Forum: Support and Development
Topic: [SOLVED] How to do this visual effect?
Replies: 16
Views: 10044

Re: [SOLVED] How to do this visual effect?

XHH wrote:How do I make only one ripple appear?
by retrotails
Mon Jul 15, 2013 8:44 am
Forum: General
Topic: Addicted to LÖVE? ;)
Replies: 10
Views: 3228

Re: Addicted to LÖVE? ;)

LÖVE is a lot like Blender for me, absolutely everything makes sense, it feels like it adheres to a strict set of rules. And besides those, Lua is possibly the best beginners language and the best scripting language ever, Linux support is great, and being entirely based on a scripting language, you ...
by retrotails
Sat Jul 13, 2013 8:19 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1513041

Re: What's everyone working on? (tigsource inspired)

Some Toejam & Earl clone using a noise generator I made up thats probably not really original. I just place a bunch of points on a map and generate a height map based on their distances from other points. It takes a good 2 seconds to generate this 256x256 map (scaled 2x)
by retrotails
Mon Jul 08, 2013 6:18 am
Forum: Support and Development
Topic: [SOLVED] How to do this visual effect?
Replies: 16
Views: 10044

Re: [Question] How to do this visual effect?

XHH wrote:I've done some basic stuff with shaders like inverting colors. So where can I find sample code demonstrating a warp effect?
edit: Here's my example. Use arrow keys to adjust properties.
by retrotails
Thu Jul 04, 2013 8:36 pm
Forum: General
Topic: Spine vs Blender?
Replies: 6
Views: 6266

Re: Spine vs Blender?

Wow, that's pretty polished for just a test. Looking forward to a playable game. :awesome: How did you get to the point where you felt comfortable enough in Blender to do that kind of animation? Thanks! You'd be surprised, I only animated once before that so the animation is awful, but when scaled ...
by retrotails
Thu Jul 04, 2013 12:12 am
Forum: Support and Development
Topic: Rewinding time, what would be the best way to do it?
Replies: 16
Views: 5765

Re: Rewinding time, what would be the best way to do it?

this NEEDS vsync, otherwise RAM use could get out of hand. Small thingy: don't rely on vsync. Some systems don't provide it, even if you ask for it, and then the RAM usage would get out of hand anyway. Instead, keep a time variable, add dt to it, and only store a frame once the total time passed 1/...