Search found 61 matches

by TheHUG
Mon Jun 17, 2019 7:28 pm
Forum: Support and Development
Topic: This release is not compliant with the Google Play 64-bit requirement
Replies: 7
Views: 12082

Re: This release is not compliant with the Google Play 64-bit requirement

Oof, I'm afraid I don't really know what I'm talking about but I'm having a look around to see if I can find anything helpful, because that seems like it really sucks. Getting something to actually work for android must have been hell (I remember giving up when I tried) judging from this https://dev...
by TheHUG
Fri Jun 14, 2019 7:26 pm
Forum: Support and Development
Topic: (Math Help) How do I round to the nearest 50?
Replies: 2
Views: 3141

Re: (Math Help) How do I round to the nearest 50?

first thing that comes to mind is:

Code: Select all

function roundnearest(num, to)
    local rem = num % to
    if rem < (to / 2) then
        return num - rem
    else
        return num - rem + to
    end    
end
(then you call it with '50' as the second argument)
edit: messed it up, need sleep. fixed.
by TheHUG
Fri Jun 07, 2019 1:21 pm
Forum: Support and Development
Topic: How to detect collision for multiple objects
Replies: 4
Views: 6777

Re: How to detect collision for multiple objects

How do I detect collision for multiple objects? :awesome: Love.physics has collision detection (and so do wrappers for it https://github.com/HDictus/breezefield) But if all you need is collision detection then HardonCollider is more minimalistic https://github.com/vrld/HC If you want to implement i...
by TheHUG
Thu Jun 06, 2019 6:37 am
Forum: Support and Development
Topic: starting to development a game [solved]
Replies: 6
Views: 4173

Re: starting to development a game

No problem. In the tutorials love.graphics.draw is called to render the sprite. https://love2d.org/wiki/love.graphics.draw , As you can see in the documentation, the second and third arguments (after the drawable) are the x and y position at which to draw. So to move the sprite you just change the n...
by TheHUG
Wed Jun 05, 2019 7:06 am
Forum: Support and Development
Topic: starting to development a game [solved]
Replies: 6
Views: 4173

Re: starting to development a game

I don't have any of my own on hand, but I can point you to two tutorials with examples :
https://love2d.org/wiki/Tutorial:Animation
https://www.gamefromscratch.com/post/20 ... orial.aspx
by TheHUG
Thu May 30, 2019 7:16 pm
Forum: Support and Development
Topic: Code improvement (First time Lua-enet)
Replies: 7
Views: 7494

Re: Code improvement (First time Lua-enet)

I've heard good things about ZeroBrane. I imagine I imagine it can automatically correct your indentation when you press tab. You can also configure it to tell you when you go over 80 characters: https://studio.zerobrane.com/doc-editor-preferences (editor.edge=true). Figuring out how to break things...
by TheHUG
Wed May 29, 2019 7:43 am
Forum: Support and Development
Topic: Code improvement (First time Lua-enet)
Replies: 7
Views: 7494

Re: Code improvement (First time Lua-enet)

Hey ThatBonk, Good on you for asking for coding feedback :)! Getting feedback is really important in my experience. I'll get the readability nitpicks out of the way first: make sure your indentation is consistent, it's important for readability. When someone (including you) scans your code it's easi...
by TheHUG
Sun May 26, 2019 7:08 pm
Forum: Support and Development
Topic: Polygon render errors [v11.2] [SOLVED]
Replies: 4
Views: 4622

Re: Polygon render errors [v11.2]

HDPLocust wrote: Sun May 26, 2019 4:39 pm
zorg wrote: Sun May 26, 2019 4:33 pm So unless you make it so it's convex and simple from the get-go, you will always need to triangulate it.
Ah, my bad. But this is bad too, hmm.
Why do you want to avoid triangulation?
by TheHUG
Sun May 26, 2019 8:12 am
Forum: Ports
Topic: LÖVR - a LÖVE-like engine for virtual reality
Replies: 31
Views: 163568

Re: LÖVR - a LÖVE-like engine for virtual reality

Woah this is really cool! I always felt that love2d's approach and API should generalize to 3D just fine. I was dissapointed to find that if I wanted to do 3d I'd have to use some annoying bloated GUI engine like Unreal. This is exactly what I'd be looking for for 3d game development! but more than ...