Does it work fine for you? and if so, would you be able to send me a copy of yours, so I can see if it works?Positive07 wrote:So its a problem with functions and the parenthesis... try deleting the parenthesis in all of them... just debugging
Search found 39 matches
- Wed Jul 23, 2014 3:07 am
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 202264
Re: Love-Release. Bash script to make it easier.
- Tue Jul 22, 2014 8:11 pm
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 202264
Re: Love-Release. Bash script to make it easier.
Hi! I don't know if this is the right place, but when executing the love-release script, I get an error saying "love-release.sh: 8: love-release.sh: Syntax error: "(" unexpected" Weird which OS are you using? Ubuntu 13.10. Line 8 is the start of the short help function. I remove...
- Tue Jul 22, 2014 8:09 pm
- Forum: Support and Development
- Topic: love.keypressed Stops Working After First Press
- Replies: 5
- Views: 2167
Re: love.keypressed Stops Working After First Press
Sounds like a plan!
- Tue Jul 22, 2014 3:21 am
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 202264
Re: Love-Release. Bash script to make it easier.
Hi! I don't know if this is the right place, but when executing the love-release script, I get an error saying "love-release.sh: 8: love-release.sh: Syntax error: "(" unexpected"
- Mon Jul 21, 2014 8:06 pm
- Forum: Support and Development
- Topic: love.keypressed Stops Working After First Press
- Replies: 5
- Views: 2167
Re: love.keypressed Stops Working After First Press
Okey just so that you can learn some things: you could use something like text = text:sub(1, numTimes - 1) notice that text:sub is the same as string.sub(text...) also you can do text = text:sub(1, text:len()- 1) text length should return the number of characters in text or instead use something li...
- Mon Jul 21, 2014 2:26 am
- Forum: Support and Development
- Topic: Standalone Linux Files?
- Replies: 4
- Views: 1950
Re: Standalone Linux Files?
Oh geez, I didn't even see that, thanks.Positive07 wrote:yeah love-release can create .deb packages for debian and ubuntu (and other operating systems based on those)
- Mon Jul 21, 2014 2:04 am
- Forum: Support and Development
- Topic: love.keypressed Stops Working After First Press
- Replies: 5
- Views: 2167
Re: love.keypressed Stops Working After First Press
Never mind. I realized I forgot to decrease the "numTimes" variable. Changed it and it worked like a charm!
- Mon Jul 21, 2014 1:53 am
- Forum: Support and Development
- Topic: love.keypressed Stops Working After First Press
- Replies: 5
- Views: 2167
love.keypressed Stops Working After First Press
I'm trying to make a program wher the user just types in a box, and if backspace is pressed, the last character is deleted. I have the code working, but the second time bacekspace is pressed, it won't delete the last character. function love.load() intro = "Type away! -- \n" text = "&...
- Sun Jul 20, 2014 11:56 pm
- Forum: Support and Development
- Topic: Standalone Linux Files?
- Replies: 4
- Views: 1950
Re: Standalone Linux Files?
I read somewhere that you can create a stand-alone .exe file from the original love file. I was wondering if you could make just a stand-alone executable for linux so that the user doesn't need love installed
- Sun Jul 20, 2014 1:07 pm
- Forum: Support and Development
- Topic: Standalone Linux Files?
- Replies: 4
- Views: 1950
Standalone Linux Files?
Is there a way to make standalone games for Linux and OSX? Or at least a way to port the compiler to Linux?