Search found 190 matches
- Mon Jan 20, 2014 5:00 am
- Forum: Games and Creations
- Topic: Possession (formerly Possession 2) - Release Date: July 18th!
- Replies: 90
- Views: 129219
Re: Possession 2 - A Roguelike made in LÖVE
This is really cool. I'm making a roguelike, and your dungeon generation code really helped me understand a lot on the subject matter!
- Sun Jan 19, 2014 6:58 am
- Forum: Libraries and Tools
- Topic: Tidal 0.10.2: Tiled map loader
- Replies: 8
- Views: 7250
Tidal 0.10.2: Tiled map loader
Tidal supports loading Tiled maps (tmx files). Originally a fork of Advanced Tiled Loader, the code has been mostly rewritten. Current library is compatible with Tiled 0.10.0 . Repository demo.love screenshot.png I've been working on this for a couple of months now. This is a fork of Kadoba's libary...
- Thu Jan 16, 2014 4:10 pm
- Forum: Libraries and Tools
- Topic: Skip List
- Replies: 9
- Views: 5217
Re: Skip List
I've changed the license to zlib. Also updated the code with some new methods since the last post. It doesn't seem like LuaJIT 2.0.2 plays nicely with my skip list (hard crash) so you've been warned!
- Tue Jan 14, 2014 12:05 pm
- Forum: Support and Development
- Topic: transferring Images using lua-Enet.
- Replies: 9
- Views: 5315
Re: transferring Images using lua-Enet.
Try this: https://love2d.org/wiki/love.filesystem.read
You can have your image in raw data. Just send the string and do filedata -> imagedata. Like I said, you can also save your imagedata to a temporary file and reload it as a string.
You can have your image in raw data. Just send the string and do filedata -> imagedata. Like I said, you can also save your imagedata to a temporary file and reload it as a string.
- Tue Jan 14, 2014 11:55 am
- Forum: Support and Development
- Topic: transferring Images using lua-Enet.
- Replies: 9
- Views: 5315
Re: transferring Images using lua-Enet.
Oh sorry. I was just guessing. Hopefully a dev will chime in.
Edit: Why not load the image as a string and send it? You can also save your imagedata and load it as a string.
Edit: Why not load the image as a string and send it? You can also save your imagedata and load it as a string.
- Tue Jan 14, 2014 11:42 am
- Forum: Support and Development
- Topic: transferring Images using lua-Enet.
- Replies: 9
- Views: 5315
Re: transferring Images using lua-Enet.
Do this to the string: https://love2d.org/wiki/love.filesystem.newFileData
Then this to the filedata: https://love2d.org/wiki/love.image.newImageData
Then this to the filedata: https://love2d.org/wiki/love.image.newImageData
- Sat Jan 11, 2014 11:40 pm
- Forum: Support and Development
- Topic: Why does this code act werid after 0.9.0?
- Replies: 7
- Views: 4377
- Wed Jan 08, 2014 2:58 pm
- Forum: Support and Development
- Topic: Problem with ATL and Tiled Map Editor
- Replies: 8
- Views: 5693
Re: Problem with ATL and Tiled Map Editor
A love file would be nice. Can't give much help without it.
- Tue Jan 07, 2014 9:35 am
- Forum: Support and Development
- Topic: Custom conf entries
- Replies: 3
- Views: 1868
Re: Custom conf entries
Assign t to a global variable. Then you can access it outside of the love.conf function.
config = t
config = t
- Mon Jan 06, 2014 7:30 pm
- Forum: Support and Development
- Topic: Random Game Crash
- Replies: 2
- Views: 1319
Re: Random Game Crash
What kind of crash are you referring to? Do you get the cornflower blue error or does your game quit?