Search found 190 matches

by markgo
Mon Jan 20, 2014 5:00 am
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Release Date: July 18th!
Replies: 90
Views: 129219

Re: Possession 2 - A Roguelike made in LÖVE

This is really cool. I'm making a roguelike, and your dungeon generation code really helped me understand a lot on the subject matter!
by markgo
Sun Jan 19, 2014 6:58 am
Forum: Libraries and Tools
Topic: Tidal 0.10.2: Tiled map loader
Replies: 8
Views: 7250

Tidal 0.10.2: Tiled map loader

Tidal supports loading Tiled maps (tmx files). Originally a fork of Advanced Tiled Loader, the code has been mostly rewritten. Current library is compatible with Tiled 0.10.0 . Repository demo.love screenshot.png I've been working on this for a couple of months now. This is a fork of Kadoba's libary...
by markgo
Thu Jan 16, 2014 4:10 pm
Forum: Libraries and Tools
Topic: Skip List
Replies: 9
Views: 5217

Re: Skip List

I've changed the license to zlib. Also updated the code with some new methods since the last post. It doesn't seem like LuaJIT 2.0.2 plays nicely with my skip list (hard crash) so you've been warned!
by markgo
Tue Jan 14, 2014 12:05 pm
Forum: Support and Development
Topic: transferring Images using lua-Enet.
Replies: 9
Views: 5315

Re: transferring Images using lua-Enet.

Try this: https://love2d.org/wiki/love.filesystem.read

You can have your image in raw data. Just send the string and do filedata -> imagedata. Like I said, you can also save your imagedata to a temporary file and reload it as a string.
by markgo
Tue Jan 14, 2014 11:55 am
Forum: Support and Development
Topic: transferring Images using lua-Enet.
Replies: 9
Views: 5315

Re: transferring Images using lua-Enet.

Oh sorry. I was just guessing. Hopefully a dev will chime in.

Edit: Why not load the image as a string and send it? You can also save your imagedata and load it as a string.
by markgo
Wed Jan 08, 2014 2:58 pm
Forum: Support and Development
Topic: Problem with ATL and Tiled Map Editor
Replies: 8
Views: 5693

Re: Problem with ATL and Tiled Map Editor

A love file would be nice. Can't give much help without it.
by markgo
Tue Jan 07, 2014 9:35 am
Forum: Support and Development
Topic: Custom conf entries
Replies: 3
Views: 1868

Re: Custom conf entries

Assign t to a global variable. Then you can access it outside of the love.conf function.

config = t
by markgo
Mon Jan 06, 2014 7:30 pm
Forum: Support and Development
Topic: Random Game Crash
Replies: 2
Views: 1319

Re: Random Game Crash

What kind of crash are you referring to? Do you get the cornflower blue error or does your game quit?