Search found 190 matches
- Fri Jan 18, 2013 6:19 pm
- Forum: Libraries and Tools
- Topic: Re: Tile collision example
- Replies: 8
- Views: 10022
Re: Tile collision example
Update! It now supports slopes and continuous collision detection. Syntax is similar to my lib: ATC, except you don't need Tiled. Just feed it a grid structure and a table with tile properties. Modify it however you want!
- Fri Jan 18, 2013 6:10 pm
- Forum: Support and Development
- Topic: [Solved] Combining Collision Tiles In tile-based Game?
- Replies: 5
- Views: 2370
Re: Combining Collision Tiles In tile-based Game?
I would not recommend using HardonCollider for tile collision. There are plenty of examples in the forum that demonstrates how to handle tile collision. With that said, if you are willing to use HC for tile collision, you can do what MarekkPie suggested with the object layer in tiled.
- Thu Jan 17, 2013 7:14 pm
- Forum: Support and Development
- Topic: Share your favourite helper functions
- Replies: 48
- Views: 16392
Re: Share your favourite helper functions
A function to force fixed timestep return function(timestep,maxBuffer) local stepBuffer = 0 timestep = timestep or 1/60 -- 60 updates per second maxBuffer = maxBuffer or 1/10 assert(maxBuffer >= timestep, 'Max time step must be greater than or equal to desired time step') return function(dt,func) st...
- Mon Jan 14, 2013 11:41 am
- Forum: Support and Development
- Topic: Lua 5.2
- Replies: 9
- Views: 3117
Re: Lua 5.2
You can modify bump to store it's entries in a weak table. That'll auto collect when you want something gone.
- Fri Jan 11, 2013 7:42 pm
- Forum: Games and Creations
- Topic: Indie Game Story, First Official Screenshots!
- Replies: 14
- Views: 10159
Re: Indie Game Story, First Official Screenshots!
Sounds like a good game to not work on my game.
- Fri Jan 11, 2013 7:36 pm
- Forum: Support and Development
- Topic: Write to file in real time
- Replies: 2
- Views: 1455
Re: Write to file in real time
Ah you read my mind. I intend to execute the function multiple times for different output files. Your version is definitely nicer as it catches errors. However it's still not working for me. It seems that the file updates itself arbitrarily for me. Sometimes it updates after one print out, and somet...
- Thu Jan 10, 2013 9:26 pm
- Forum: Support and Development
- Topic: Write to file in real time
- Replies: 2
- Views: 1455
Write to file in real time
I'm trying to modify the print function to print to a text file in real time for debugging purposes. I can't get it to update the newly created text file without closing it and opening it again before each write operation. I've tried file:flush() and file:setvbuf('no') to force the log file to updat...
- Tue Jan 08, 2013 9:52 pm
- Forum: General
- Topic: Ludum Dare 25 Results
- Replies: 10
- Views: 3544
Re: Ludum Dare 25 Results
Sweet. Some fun games to try. Speed Run has really nice pixel art! The car starts a bit too close to the popo's though, otherwise, it's pretty addicting.
- Tue Jan 08, 2013 6:39 pm
- Forum: General
- Topic: Collision Help
- Replies: 2
- Views: 2220
Re: Collision Help
Each of your object were updating their movement twice because your object was colliding with itself and not colliding with the other object. This caused you to move twice as fast. Your physics checking wasn't logical so I restructured it. Best to resolve one direction and then the other direction.
- Tue Jan 08, 2013 8:49 am
- Forum: Libraries and Tools
- Topic: Advanced Tiled Collider [v0.22]
- Replies: 6
- Views: 5520
Advanced Tiled Collider [v0.22]
Advanced Tiled Collider (ATC) is a collision module for Advanced Tiled Loader. It specializes in collision detection and resolution of tiles. I thought it'd be nice if there was a collision library to assist Lovers when using ATL. Much thanks to Kadoba and other contributors for your work and librar...