Search found 3072 matches
- Fri Jul 15, 2011 10:59 pm
- Forum: Support and Development
- Topic: Installing Love 0.7.2 on Linux Mint
- Replies: 37
- Views: 14194
Re: Installing Love 0.7.2 on Linux Mint
The filesize difference is only meaningful if you're installing modern programs on devices with very non-modern storage capacities, or maybe mobile devices. You are incredibly wrong. Then why do movies, pictures and game art/level assets take up 99% of my filled HD space? Package dependencies are p...
- Fri Jul 15, 2011 10:55 pm
- Forum: Support and Development
- Topic: Installing Love 0.7.2 on Linux Mint
- Replies: 37
- Views: 14194
Re: Installing Love 0.7.2 on Linux Mint
I don't know of a good reason why things can't be self-contained these days. That's stupid. Imagine the file sizes of even a simple program if you had to embed several libraries into it, libraries that are used by loads of other programs on your system. The filesize difference is only meaningful if...
- Fri Jul 15, 2011 10:52 pm
- Forum: Games and Creations
- Topic: Invader: arcade strategy game
- Replies: 63
- Views: 20784
Re: Invader: arcade strategy game
Oh, cool. Nevermind then! I like the music, too.
- Fri Jul 15, 2011 10:50 pm
- Forum: Support and Development
- Topic: Installing Love 0.7.2 on Linux Mint
- Replies: 37
- Views: 14194
Re: Installing Love 0.7.2 on Linux Mint
Most distros have some forms of automation and repositories, but what happens if the repository only has a version that isn't compatible with the program you want to run? It's a dumb design decision by linux distros and I don't know of a good reason why things can't be self-contained these days.
- Fri Jul 15, 2011 10:39 pm
- Forum: Support and Development
- Topic: Installing Love 0.7.2 on Linux Mint
- Replies: 37
- Views: 14194
Re: Installing Love 0.7.2 on Linux Mint
Don't worry, it's all open-source! You can do whatever you want ! Screw Microsoft and Apple! ;) From what I understand, the Windows and OS X way of doing things is for every program to include every dependency it needs in its own install, whereas with Linux, the dependencies are installed system-wid...
- Fri Jul 15, 2011 10:29 pm
- Forum: Games and Creations
- Topic: Invader: arcade strategy game
- Replies: 63
- Views: 20784
Re: Invader: arcade strategy game
Nice game! Reminds me of Galcon (that's a good thing).
One bug I noticed, when you're about to capture a planet thingie and an AI sends out its last ditch reserve, it seems to switch to your side mid-flight if the planet is captured by you.
One bug I noticed, when you're about to capture a planet thingie and an AI sends out its last ditch reserve, it seems to switch to your side mid-flight if the planet is captured by you.
- Thu Jul 14, 2011 9:22 pm
- Forum: Support and Development
- Topic: Line Comparison
- Replies: 11
- Views: 1655
Re: Line Comparison
FSAA does seem to fix line smoothness, but it also kills FPS (for me at least - dropping framerate from 300fps to 100fps at 4x AA in my game), so I'd rather not have to do that.
- Thu Jul 14, 2011 7:16 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1508496
Re: What's everyone working on? (tigsource inspired)
If your code is deterministic then you don't need to record every frame.
- Thu Jul 14, 2011 3:37 am
- Forum: General
- Topic: has anyone made an API for rotation?
- Replies: 12
- Views: 4798
Re: has anyone made an API for rotation?
The half-width/height offset arguments essentially changes the love.graphics.draw function to use 'centric' coordinates, which match love.physics/box2d.
- Thu Jul 14, 2011 1:27 am
- Forum: General
- Topic: has anyone made an API for rotation?
- Replies: 12
- Views: 4798
Re: has anyone made an API for rotation?
The above will work if your x and y variables correspond to the top-left coordinates of the image, which doesn't make much sense if you're also adding the offset. This will work fine:
Code: Select all
love.graphics.draw(drawable, x, y, rotation, 1, 1, width / 2, height / 2)