Search found 3544 matches
- Fri Sep 01, 2023 2:36 pm
- Forum: Support and Development
- Topic: I have been having problem's scaling the camera for my game
- Replies: 4
- Views: 1449
Re: I have been having problem's scaling the camera for my game
These are the changes that I've applied to your code, in diff format: $ diff -u main.lua.old main.lua.new --strip-trailing-cr --- main.lua.old 2023-09-01 08:09:02.000000000 +0200 +++ main.lua.new 2023-09-01 16:29:43.845043823 +0200 @@ -16,6 +16,7 @@ acc = 1000, maxSpeed = 500, factor = 1, + zoom = 3...
- Wed Aug 30, 2023 8:25 pm
- Forum: Support and Development
- Topic: Is there way to add a song to a queue?
- Replies: 4
- Views: 1051
Re: Is there way to add a song to a queue?
As darkfrei implies, for this purpose I'd suggest to use Source:isPlaying() in love.update and play the next when the current one stops playing, because you can certainly afford a one frame delay between songs, rather than going into the complications of queueable sources.
- Tue Aug 29, 2023 11:55 am
- Forum: Support and Development
- Topic: Help with love.filesystem.write
- Replies: 1
- Views: 754
Re: Help with love.filesystem.write
Löve can and will only write to save directories. Are you sure the folder "maps/" exists in the save directory? You can find out which directory is the save directory by placing this at the top of main.lua and observing the error message: error("The save directory is " .. love.fi...
- Sun Aug 27, 2023 6:31 am
- Forum: Support and Development
- Topic: Car Game
- Replies: 3
- Views: 1024
Re: Car Game
You can try loading the road image as ImageData instead of Image . You can then create an Image out of the ImageData, but also keep the ImageData because that way you can access ImageData:getPixel . So, instead of this: imageFile = love.graphics.newImage("img/carretera2.png") you'd do this...
- Sat Aug 26, 2023 4:15 pm
- Forum: General
- Topic: What to use if not github?
- Replies: 8
- Views: 8588
Re: What to use if not github?
codeberg requires git? It is also for open source software but then lets you have a private repository. ?? edit: codeberg can be used via browser without git. Clunky - but do able. If you don't use git, you're making a serious mistake. It pays off to learn to use it. Codeberg supports private repos...
- Sat Aug 26, 2023 7:25 am
- Forum: General
- Topic: What to use if not github?
- Replies: 8
- Views: 8588
Re: What to use if not github?
I use https://codeberg.org these days the most. I still use https://notabug.org/ but they are far behind in gitea features.
- Thu Aug 24, 2023 11:35 pm
- Forum: General
- Topic: Devs of love2d which os do you use ?
- Replies: 21
- Views: 16352
Re: Devs of love2d which os do you use ?
Linux is not for everybody. Windows is not for everybody. MacOS is not for everybody. Wait, I think I see a pattern there... Will it work with FreeBSD? Oh yeah, it's not for everybody either. QNX? Right, same thing. iOS? Same. Android? Not for everyone either. I changed to Linux in about 2007 after ...
- Mon Aug 21, 2023 11:12 am
- Forum: Games and Creations
- Topic: Dima Pulsar -II-
- Replies: 30
- Views: 79220
Re: Dima Pulsar -II-
I reported the itch.io page; it's likely that the itch.io maintainers agreed that it is a plagiarism, as the page is gone now.
Edit: By the way, ironically appropriate avatar.
Edit: By the way, ironically appropriate avatar.
- Thu Aug 17, 2023 9:25 pm
- Forum: General
- Topic: ChatGPT proposes and creates a game in love2d ( artificial intelligence scares me )
- Replies: 103
- Views: 34124
Re: ChatGPT proposes and creates a game in love2d ( artificial intelligence scares me )
And I more then enough sure, that even 50% of them (meaning, libraries authors) never mention origins of their: formulas, ideas, code snippets, etc or do it only partially. Just for clarity, formulas and ideas are not copyrightable. Some ideas can be patentable though. In any case, you're not oblig...
- Tue Aug 15, 2023 10:39 am
- Forum: Support and Development
- Topic: How would I made a randomly generated map for my game?
- Replies: 4
- Views: 631
Re: How would I made a randomly generated map for my game?
Mazes have the problem of being extremely non-local. This means that if you create a maze, the solution may pass through some cell at a very far distance, so that if that cell is covered, the whole maze is unsolvable. This non-locality is the reason why you usually don't use noise to generate a maze...