Search found 18 matches

by MHD
Sun Nov 16, 2008 1:36 pm
Forum: Support and Development
Topic: Scaling/animating shapes?
Replies: 6
Views: 2637

Re: Scaling/animating shapes?

Gnx wrote:Speed thinking results in bad expression ;)

Anyway I was thinking of hacking this by repeatedly destroying the shape attached to the body and attaching a new incrementally larger shape to the body (until reaching the desired size).
Yeah, that was what I was thinking too.
by MHD
Sun Nov 16, 2008 1:34 pm
Forum: Support and Development
Topic: Zipping love games and Mouse joints
Replies: 9
Views: 4374

Re: Zipping love games and Mouse joints

Ah, thanks ^^
by MHD
Sun Nov 16, 2008 2:33 am
Forum: Support and Development
Topic: shape:testSegment() and shape:testPoint() suggetstions
Replies: 1
Views: 1573

shape:testSegment() and shape:testPoint() suggetstions

In the current implementation of theese two functions I think that it is awkward to cycle through all of the objects I want to test for. My suggestion is: How about making a function that tests a point and returns object? something like: love.physics.testPoint(x,y,world) --Returns single shape(multi...
by MHD
Sun Nov 16, 2008 12:37 am
Forum: Support and Development
Topic: Zipping love games and Mouse joints
Replies: 9
Views: 4374

Zipping love games and Mouse joints

I have made a cool prototype of a physics sandbox and now I want to make a zipped game file, proble is that I can't make love recognize the file. I am using 7zip and zipping using ordinary zipping algorithms (.zip). How do you zip games? Also for the aforementioned physics sandbox, I would like a mo...
by MHD
Sat Nov 15, 2008 1:49 pm
Forum: Support and Development
Topic: My script locks up. Please help?
Replies: 2
Views: 2251

Re: My script locks up. Please help?

do'h ^^
by MHD
Sat Nov 15, 2008 12:32 am
Forum: Support and Development
Topic: My script locks up. Please help?
Replies: 2
Views: 2251

My script locks up. Please help?

I am making my first game (yay) and I have this problem that my game just locks up on startup, not rendering/doing anything. The odd thing is that I dont get any error messages... :? Code: function load() love.filesystem.include("Points.lua") env = love.physics.newWorld(0,0,love.graphics.g...
by MHD
Sat Nov 15, 2008 12:15 am
Forum: Support and Development
Topic: Feature Suggestion: XY Point sets?
Replies: 2
Views: 1878

Feature Suggestion: XY Point sets?

I find it troubeling that löve handles all positions separately. I have a tempoary solution scripted in lua, but that doesn't just cut it. My curren't solution: point = {} function IsPoint(self,assrt) if assrt then assert(type(self) == "table") assert(type(self.x) == "number") as...
by MHD
Fri Nov 14, 2008 11:51 pm
Forum: General
Topic: Shape object ideas
Replies: 9
Views: 7220

Re: Shape object ideas

I think it would be really nice that the body was the top of an entity tree (being the GarrysMod programmer I am), thus if you destroy the body, all shapes and joints will be destroyed too. It doesn't need to be :destroy() but maybe a new function called :destroytree() or similar. Also a body:getSha...