Search found 774 matches
- Wed Feb 28, 2024 1:30 pm
- Forum: General
- Topic: How do you code and deploy DLC's?
- Replies: 10
- Views: 2678
Re: How do you code and deploy DLC's?
So, documenting for others in the future - if you want to use the "tier" system described above, here is what does NOT work: - I set the free version to "paid" and then ticked the "this is a free demo" option on the free file - I then uploaded the DLC and set an alterna...
- Mon Feb 26, 2024 3:54 am
- Forum: Games and Creations
- Topic: I made a new game with LÖVE, Your Shots Count
- Replies: 2
- Views: 1374
Re: I made a new game with LÖVE, Your Shots Count
Congrats on the release.
Steam integration and shaders are things I've yet to get into.
Steam integration and shaders are things I've yet to get into.
- Sat Feb 24, 2024 2:05 am
- Forum: Games and Creations
- Topic: Backyard gridiron manager released
- Replies: 3
- Views: 1848
Re: Devblog: Backyard gridiron manager
v0.01 pre-alpha developers version is now available! This is a super raw version but I'm making it available for the brave and foolhardy. This project will continue for many more months and I didn't want to wait that long to make this game available. v0.01 is functional - it works - only just. Many...
- Sun Feb 18, 2024 4:03 am
- Forum: Games and Creations
- Topic: Backyard gridiron manager released
- Replies: 3
- Views: 1848
Backyard gridiron manager released
https://img.itch.zone/aW1nLzE1MDgwMzI4LnBuZw==/original/DNLfxt.png https://togfox.itch.io/backyard-gridiron-manager Backyard gridiron manager A gridiron (American football) management game where you look of a bunch of stats and numbers and performance metrics for players, form a roster by balancing...
- Sat Feb 17, 2024 9:07 am
- Forum: Games and Creations
- Topic: Madcrawl (alpha build) - "Traditional" Roguelike
- Replies: 11
- Views: 1595
Re: Madcrawl (alpha build) - "Traditional" Roguelike
Have to tap key twice to start the game. Can I tap just once? The constant droning noise in the bground? Does it ever stop? Left handers don't use WSAD. It seems turn based but hard to tell. My friends move too far ahead and I've lost them. The 'chat' log is at the top but my character is centre of ...
- Thu Feb 08, 2024 11:42 pm
- Forum: General
- Topic: How do you code and deploy DLC's?
- Replies: 10
- Views: 2678
Re: How do you code and deploy DLC's?
Ah. I see now. That makes a difference.
Thanks.
Thanks.
- Thu Feb 08, 2024 12:39 pm
- Forum: General
- Topic: How do you code and deploy DLC's?
- Replies: 10
- Views: 2678
Re: How do you code and deploy DLC's?
Some thoughtful thinking there. Thanks! I didn't know itch can do tiers so I've learned something. I've coded file drop before and it is a very very simple feature that only needs one or two lines of code so that's a great idea. An unlocker exe with t.identity would give me a lot of control with min...
- Wed Feb 07, 2024 11:31 am
- Forum: General
- Topic: How do you code and deploy DLC's?
- Replies: 10
- Views: 2678
How do you code and deploy DLC's?
My target audience for my project is itch.io which lets customers download game files that need to be installed by the customer - in other words - it does not deploy or do any sort of local file management. It simple "serves" game files - usually zip files (developers decision). I'm thinki...
- Wed Feb 07, 2024 11:21 am
- Forum: Libraries and Tools
- Topic: Resolution Solution [library]
- Replies: 54
- Views: 75873
Re: Resolution Solution [library]
Some scenes were using RS and some scenes were using RS and scale. Making sure the rs.pop, rs.push. love.graphics.scale and origin is called in the right sequence and being disciplined in the scope fixes it. Thanks!
- Sun Feb 04, 2024 12:41 am
- Forum: Libraries and Tools
- Topic: Resolution Solution [library]
- Replies: 54
- Views: 75873
Re: Resolution Solution [library]
So, documenting here for others, my project is using:
and
These things change the way things are drawn and if you're not careful, will interfere with RS.
Obviously.
Code: Select all
love.graphics.scale
Code: Select all
love.graphics.origin()
Obviously.