Search found 126 matches
- Fri Dec 11, 2020 6:58 am
- Forum: Support and Development
- Topic: Bytebeat... again
- Replies: 6
- Views: 3201
Bytebeat... again
Hi folks, I know this topic floats around once every few years, but I never really found anything like a solid answer to . For those unfamiliar, Bytebeat is a method of generating complex sound and even music using an ‘endless’ circular buffer and manipulating its data with equations based around th...
- Thu Sep 24, 2020 5:18 am
- Forum: Support and Development
- Topic: Downloading files from the internet: .xm receive a 404 error, while mp3s don't!
- Replies: 2
- Views: 2373
Downloading files from the internet: .xm receive a 404 error, while mp3s don't!
Hi folks. I've been working in a fairly hefty-sized RPG for over 18 months, and was keeping my .love file size down by allowing players to download music directly from my website using the lovely little socket library discussed here: https://love2d.org/forums/viewtopic.php?f=4&t=84484&start=...
- Tue Aug 18, 2020 4:53 pm
- Forum: Support and Development
- Topic: Memory Profiling?
- Replies: 30
- Views: 23701
Re: Memory Profiling?
Thanks. I feared that might be the case. I've seen external memory profilers (e.g. ones mentioned in https://www.lua.org/wshop15/Musa2.pdf) but I'd have no idea how to get them to work. For now I'm literally just watching the Activity Monitor app and watching my memory use suddenly jump to 1Gb makin...
- Tue Aug 18, 2020 4:15 pm
- Forum: Support and Development
- Topic: Memory Profiling?
- Replies: 30
- Views: 23701
Memory Profiling?
Hi folks, I'm writing a fairly large RPG (for a Lua project, anyway) and have just started running into a peculiar out-of-memory error far earlier than I expected. As I dive into the reasons for the OOM error, I was thinking it'd be really handy to have a basic 'one number' memory-use stat. Has anyo...
- Mon Aug 17, 2020 8:01 pm
- Forum: Support and Development
- Topic: setEffect parameter ranges?
- Replies: 2
- Views: 1508
Re: setEffect parameter ranges?
Thanks for the link to the docs! They seem to have the parameters in the Appendix as you suggested. All I'm trying to do is filter out the top of my reverbed music so it sounds a little muddier (it's a dungeon game, so... mud and reverb are kind of the 'thing'). My perfect ideal would make it sound ...
- Mon Aug 17, 2020 5:21 pm
- Forum: Support and Development
- Topic: setEffect parameter ranges?
- Replies: 2
- Views: 1508
setEffect parameter ranges?
Hi folks, I've just started playing with SetEffect with the goal of making my background music more appropriate to the game's various environments. So far I'm only having partial success. -- Create a source music = love.audio.newSource("openmpt.it", "stream") -- the "stream&...
- Tue Aug 11, 2020 2:22 pm
- Forum: Support and Development
- Topic: Saving the state of a random seed generator
- Replies: 8
- Views: 3434
Re: Saving the state of a random seed generator
Does this mean it’s due for depreciation?
- Mon Aug 10, 2020 10:27 pm
- Forum: Support and Development
- Topic: Saving the state of a random seed generator
- Replies: 8
- Views: 3434
Saving the state of a random seed generator
Hi folks, I'm writing a turn-based adventure game which uses random seeds extensively. I'd like to save the state of the random generator when the player saves, so that there's no difference between saving and loading and continuing to play the game. So far I've been using a horrible table lookup of...
- Thu Aug 06, 2020 4:23 pm
- Forum: Support and Development
- Topic: Most advanced music tracker format?
- Replies: 10
- Views: 6626
Re: Most advanced music tracker format?
Um. That worked perfectly. Thanks so much!
- Wed Aug 05, 2020 5:26 pm
- Forum: Support and Development
- Topic: Most advanced music tracker format?
- Replies: 10
- Views: 6626
Re: Most advanced music tracker format?
Thanks so much for the head start! I’ll let you know if I get anything going.