Search found 1088 matches

by Gunroar:Cannon()
Thu Jul 14, 2022 10:26 pm
Forum: Games and Creations
Topic: [Devlog] Soul Prison - Bullet Hell Roguelike
Replies: 5
Views: 3254

[Devlog] Soul Prison - Bullet Hell Roguelike

Devlogs...can I do these here? .. Yeah I can...right? Since I got quite a few downloads and followers from my previous venture, I've decided, with my newly gained experience points, to delve into a new "big" project ... https://img.itch.zone/aW1nLzk0NDg5NjkuZ2lm/original/Exf%2BBp.gif SOUL ...
by Gunroar:Cannon()
Wed Jul 13, 2022 10:38 pm
Forum: General
Topic: How to do lightning
Replies: 15
Views: 4723

Re: How to do lightning

pgimeno wrote: Wed Jul 13, 2022 12:02 pm
Gunroar:Cannon() wrote: Wed Jul 13, 2022 11:09 am Is that possible in love2d. Won't I need a mesh or something similar for that?
A table. Think of lines in abstract, not as in love.graphics.line().
Ahhh, yes! I'll try this.
by Gunroar:Cannon()
Wed Jul 13, 2022 11:09 am
Forum: General
Topic: How to do lightning
Replies: 15
Views: 4723

Re: How to do lightning

darkfrei wrote: Wed Jul 13, 2022 10:48 am
Take a point between them and move it slightly.
Is that possible in love2d. Won't I need a mesh or something similar for that? My implementation consists of multiple lines starting at the end of the line that came before them(or the starting point if the line is the first one).
by Gunroar:Cannon()
Wed Jul 13, 2022 10:27 am
Forum: General
Topic: How to do lightning
Replies: 15
Views: 4723

Re: How to do lightning

So I tried with the posts I got + some ideas and now I have this... local function distance(x,y,xx,yy) return math.sqrt(((x-xx)^2)+(y-yy)^2) end rand = function(x) return math.random(-x, x) end ldraw = function(x,y,xx,yy) local drawLine = love.graphics.line local len = distance(x,y,xx,yy) local nlen...
by Gunroar:Cannon()
Tue Jul 12, 2022 10:13 pm
Forum: General
Topic: How to do lightning
Replies: 15
Views: 4723

How to do lightning

Like the zap zap kind. Not a misspelling. The closest thing I've found is this and I'm not really sire how it applies to love2d. I'm guessing a crude way be to get 2 points (start and destination) and then create a bunch of lines (that fit into the width of end minus start) of different lengths and ...
by Gunroar:Cannon()
Tue Jul 12, 2022 7:15 pm
Forum: Games and Creations
Topic: Abandoned ECS platformer
Replies: 5
Views: 2840

Re: Abandoned ECS platformer

Wow, even better :awesome: . Though screenshots can still help for quick glances while scrolling through.
by Gunroar:Cannon()
Tue Jul 12, 2022 3:20 pm
Forum: Games and Creations
Topic: Abandoned ECS platformer
Replies: 5
Views: 2840

Re: Abandoned ECS platformer

Ah, you should add some screenshots :3
by Gunroar:Cannon()
Mon Jul 11, 2022 10:14 pm
Forum: Games and Creations
Topic: Next game- Monster Heart, coming in Spring 2023
Replies: 2
Views: 2636

Re: Next game- Monster Heart, coming in Spring 2023

How...do...you...do it. Ahh, but for real cool. So like monster hunter+undertale+stardew valley +roguelike . So what's the main gameplay loop. Talking to people? Farming :P ? Fighting (probably not that :rofl: ). I may have went through the pages to fast but I didn't really see that info. (What's st...
by Gunroar:Cannon()
Mon Jul 11, 2022 10:10 pm
Forum: Games and Creations
Topic: Wild World (Sandbox multiplayer)
Replies: 5
Views: 10652

Re: Wild World (Sandbox multiplayer)

Hi! My love is videogames. Current project: Wild World - freestyle/sandbox game Stage: early development Tools: love2d (engine) ZeroBrane (ide) Aseprite (sprites) Influenced by Sketch Tales, World of Warcraft, Minecraft, Don't Starve, Realm of the Mad God, Atari 2600 games. https://github.com/Marve...
by Gunroar:Cannon()
Sun Jul 10, 2022 8:39 am
Forum: Support and Development
Topic: REQUESTING HELP - Posting Rules
Replies: 40
Views: 541202

Re: REQUESTING HELP - Posting Rules

onil_cupp13 wrote: Sat Jun 11, 2022 12:26 am :awesome: :awesome: :awesome: :awesome: :awesome: :awesome: :awesome: :awesome: :awesome: :awesome:
So happy they could poop themselves