Wow thankyou soo much seriously been stuck with this for about a weekivan wrote:Here you go, the fixed version.
npcFix
Same as your version but fixed
npcFix2
Enemies turn gradually towards player
Search found 46 matches
- Sun Mar 08, 2015 10:39 pm
- Forum: Support and Development
- Topic: NPC angle to player problem
- Replies: 8
- Views: 2503
Re: NPC angle to player problem
- Sat Mar 07, 2015 8:32 pm
- Forum: Support and Development
- Topic: NPC angle to player problem
- Replies: 8
- Views: 2503
Re: NPC angle to player problem
I tried this but they still don't even look at the player..they do the same thing like before..nothing new.....what would be the case to this? Note how atan2 works: atan2(y, x) Where the first component is the y value. Also note that the returned angle is in radians and increases in a counter-clock...
- Sat Mar 07, 2015 8:30 pm
- Forum: Support and Development
- Topic: Image Collision
- Replies: 11
- Views: 8429
Re: Image Collision
How would I be able to use bounding box? I did research but I am clueless. I am a newbie when it comes to this kind of stuff. Well what bounding box is doing is getting the x and y, width and height of 2 separate "images" for your case. So you would need to fill in the parameters. functio...
- Sat Mar 07, 2015 7:12 pm
- Forum: Support and Development
- Topic: Image Collision
- Replies: 11
- Views: 8429
Re: Image Collision
check out BoudingBox.lua here https://love2d.org/wiki/BoundingBox.lua
then with that function use it with an IF statement.
it would be something kinda like..
then with that function use it with an IF statement.
it would be something kinda like..
Code: Select all
if checkCollision(collisionStuff) then
--this is where you would make everything else when they are touching
end
- Sat Mar 07, 2015 1:22 am
- Forum: Support and Development
- Topic: Strings to numbers
- Replies: 3
- Views: 2453
Re: Strings to numbers
Try adding # before the variable. If it was in a table i believe it should work out like that.
- Sat Mar 07, 2015 1:12 am
- Forum: General
- Topic: Free Library Names Megathread!
- Replies: 34
- Views: 16942
Re: Free Library Names Megathread!
.....To me this post really really felt like you simply made this thread to show off your "dong2lib"....Because besides that this is really pointless...or atleast add this somewhere else on the forums but here.
So ya i totally agree with Azhukar.
So ya i totally agree with Azhukar.
- Sat Mar 07, 2015 12:57 am
- Forum: Support and Development
- Topic: How to Embed Into HTML
- Replies: 1
- Views: 3834
Re: How to Embed Into HTML
You should check this out viewtopic.php?t=8487
- Fri Mar 06, 2015 10:59 pm
- Forum: Support and Development
- Topic: NPC angle to player problem
- Replies: 8
- Views: 2503
Re: NPC angle to player problem
I tried this but they still don't even look at the player..they do the same thing like before..nothing new.....what would be the case to this?davisdude wrote:You can get the angle from the enemy to the player like so:Code: Select all
angle = math.atan2( enemy.y - player.y, enemy.x - player.x )
- Fri Mar 06, 2015 6:08 pm
- Forum: Support and Development
- Topic: Love2D toggle console activity
- Replies: 4
- Views: 2104
Re: Love2D toggle console activity
BlueBillz: that won't work because you just change some random value, but love2D doesn't communicate that to SDL (or actually, the CPP side just doesn't care), which does all the window managing. That is true for all of love.conf, if you want to change something, you'll need to go through the api. ...
- Fri Mar 06, 2015 3:35 pm
- Forum: Support and Development
- Topic: Fullscreen in Linux issue
- Replies: 5
- Views: 2898
Re: Fullscreen in Linux issue
one way i learned how to make fullscreen scale properly and look fancy how you want it is with a function like this.. function checkResolution() if fullscreen == false then love.graphics.setMode(0, 0, false, v, f) love.graphics.setMode(love.graphics.getWidth() - 200,love.graphics.getHeight() - 200, ...