Search found 155 matches
- Fri Dec 26, 2014 10:16 pm
- Forum: General
- Topic: LÖVE and open/closed-source, hidden/not-hidden code
- Replies: 9
- Views: 5156
Re: LÖVE and open/closed-source, hidden/not-hidden code
But as others have said, the visibility of your source code has little to do with this. If your source code is visible and a license is included the prohibits modification, redistribution, etc. then it is unlawful behavior to do so. Does anyone have experience with going through the enforcement of ...
- Fri Dec 26, 2014 10:00 pm
- Forum: General
- Topic: Source code protection
- Replies: 43
- Views: 32479
Re: Source code protection
It should also note that if future versions of Love use LuaJIT 2.1, then the compiled versions for LuaJIT 2.0 won't work. Or at least there is no guarantee it will work. from LuaJIT's website: The generated bytecode is portable and can be loaded on any architecture that LuaJIT supports, independent ...
- Fri Dec 26, 2014 8:32 pm
- Forum: General
- Topic: LÖVE and open/closed-source, hidden/not-hidden code
- Replies: 9
- Views: 5156
Re: LÖVE and open/closed-source, hidden/not-hidden code
It's a limiting idea to only allow Love to be used with open source games. It limits the author's freedom to decide how to distribute his work. The zlib license, I suspect, was chosen for this reason. The game player's freedom isn't an important issue, as they are not the user of Love; rather the ga...
- Fri Dec 26, 2014 4:23 am
- Forum: General
- Topic: Source code protection
- Replies: 43
- Views: 32479
Re: Source code protection
Alright, so after doing the luajit thing I got a luajit decompiler and tried it out. I have some new questions: 1) This pretty much offers no protection as far as I'm concerned. Is the luajit method the only and best one available? 2) Assuming the answer to 1 is true, what are other techniques that...
- Mon Dec 22, 2014 1:31 am
- Forum: Support and Development
- Topic: Mouse problems
- Replies: 1
- Views: 1953
Re: Mouse problems
What does wait(2) do? I suspect it does something that it shouldn't (like sleep for 2 seconds?). It works perfectly fine in my test. Wait is called once and only once if you click within a y range of 65 to 98. local mon = true local selectedbutton = nil local gameplay = 0 local function wait(n) love...
- Sun Dec 21, 2014 8:46 pm
- Forum: Support and Development
- Topic: Strange fuzziness when animating sprite
- Replies: 3
- Views: 3330
Re: Strange fuzziness when animating sprite
LuaJIT will gladly inline math.floor into SSE instructions if it's in a hotloop, don't worry about its impact on performance.
- Fri Dec 19, 2014 7:09 pm
- Forum: Libraries and Tools
- Topic: Microphone Support for LÖVE!
- Replies: 62
- Views: 44513
Re: Microphone Support for LÖVE!
Perfect!slime wrote:OpenAL is already required by LÖVE, so it's still accurate to say that it doesn't require anything aside from LÖVE and LuaJIT.
- Fri Dec 19, 2014 5:23 am
- Forum: Libraries and Tools
- Topic: Microphone Support for LÖVE!
- Replies: 62
- Views: 44513
Re: Microphone Support for LÖVE!
It doesn't require OpenAL on your machine?
- Thu Dec 18, 2014 6:50 pm
- Forum: Support and Development
- Topic: Particles scattering
- Replies: 4
- Views: 1916
Re: Particles scattering
I have an idea, but I've never done it. You can apply a shader to a particle system. You could draw the area you computed to a texture and multiply it with the particles. Then any particles out side of the computed area would simply be not-visible, yes?
Re: Lua 5.3
I'll bet on a new GC within 5 years, but none of the big users of LuaJIT have any reason to add 5.3 support.