Hi guys!
Are there any news about smooth debugging of Love2D
with VS Code?
Search found 250 matches
- Fri Jul 26, 2019 7:30 pm
- Forum: Support and Development
- Topic: Noticed new Lua Debugger for VSCode
- Replies: 4
- Views: 12084
- Fri Jul 26, 2019 11:22 am
- Forum: Games and Creations
- Topic: Shmup Game: 5 levels, 5 bosses, Major Update adds, Music,SFX,2 new unlockable characters, 1 new boss, story cutscenes
- Replies: 2
- Views: 4251
Re: Shmup Game: 5 levels, 5 bosses, Major Update adds, Music,SFX,2 new unlockable characters, 1 new boss, story cutscene
yay!! It looks so nice.
Don't you think that a mouse controls make the gameplay quite easy? ^__-
Don't you think that a mouse controls make the gameplay quite easy? ^__-
- Thu Jul 25, 2019 7:22 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1508169
Re: What's everyone working on? (tigsource inspired)
One thing I really love about games like Don't Starve is the gang of pigs or spiders you could recruit to follow you organically. I think it'd be cool to recruit other fighters as you play, building up a bigger and bigger team that do their own thing and assist you in fights. Like tomagotchi, but w...
- Thu Jul 25, 2019 7:17 am
- Forum: Libraries and Tools
- Topic: [lib] CTRL - input handling
- Replies: 12
- Views: 18439
Re: [lib] CTRL - input handling
i've almost customized Tactile lib (on unplugging / re-lugging gamepads during the game).
But I'm going to move to Love2D 11.x one day.
So I'm going to test this neat lib again.
But I'm going to move to Love2D 11.x one day.
So I'm going to test this neat lib again.
- Tue Mar 19, 2019 6:54 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1508169
Re: What's everyone working on? (tigsource inspired)
Sup? Here is something that looks as a game now.
PS We are looking for a nice artist for the stages and backgrounds.
Upd: Sorry for the music. I was listening to a radio.
PS We are looking for a nice artist for the stages and backgrounds.
Upd: Sorry for the music. I was listening to a radio.
- Sat Mar 16, 2019 7:50 am
- Forum: Support and Development
- Topic: Love2D 11.2 Requirements? [SOLVED]
- Replies: 10
- Views: 10988
Re: Love2D 11.2 Requirements?
:joker: Thereis a nice answer already. LÖVE works on Windows XP and Mac OS 10.7 (Lion). The main thing is that it requires an OpenGL 2.1 or OpenGL ES 2-capable graphics card as well as graphics drivers that provide said OpenGL version. The oldest OpenGL 2.1-capable desktop GPUs are (roughly) the nvi...
- Thu Mar 07, 2019 8:14 am
- Forum: General
- Topic: Optikon Level Editor - Feedback Required
- Replies: 4
- Views: 5464
Re: Optikon Level Editor - Feedback Required
Wow! I like such approach.
- Tue Dec 11, 2018 4:06 pm
- Forum: Games and Creations
- Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
- Replies: 47
- Views: 103814
Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
I'm just from the game's Steam page.
Everything looks awesome!
Everything looks awesome!
- Wed Nov 21, 2018 6:28 pm
- Forum: General
- Topic: An inverted Collision boxes (for 2.5D like stages)
- Replies: 2
- Views: 4487
Re: An inverted Collision boxes (for 2.5D like stages)
I can see why they have polygons for obstacles too. If you have, say, a column in the middle of a rectangular walkable area, in order to turn that column into an obstacle you have to subdivide the walkable area into at least four parts, in order to leave an unwalkable hole where the column is, whil...
- Fri Nov 16, 2018 7:28 pm
- Forum: Games and Creations
- Topic: Protobox
- Replies: 4
- Views: 4997
Re: Protobox
It looks very cool!
*Отлично*
*Отлично*