Search found 50 matches
- Fri May 20, 2016 12:58 pm
- Forum: General
- Topic: Mini Functions Repository
- Replies: 48
- Views: 41327
Re: Mini Functions Repository
It's super simple, but I end up using this in everything because I just love dealing with 2-dimensional arrays. local zArray = {} function zArray.set(array, x, y, value) if not array[x] then array[x] = {} end array[x][y] = value end function zArray.check(array, x, y) if array[x] then return(array[x]...
- Sun May 15, 2016 11:30 pm
- Forum: General
- Topic: Love2D Game Jam?
- Replies: 6
- Views: 2453
Love2D Game Jam?
Have there been any Love2D Game Jams? And if not, are there any plans to organize one in the future? I would love to participate.
- Sun May 15, 2016 11:29 pm
- Forum: General
- Topic: Library sub-forum?
- Replies: 36
- Views: 17704
Re: Library sub-forum?
I also agree that it should be a forum, not a subforum. And I would volunteer to help moving threads if more manpower is needed.
qubodup's mockup looks greats.
qubodup's mockup looks greats.
- Thu Mar 17, 2016 9:09 pm
- Forum: Libraries and Tools
- Topic: solved uniform shadows to make your menu UI POP
- Replies: 6
- Views: 5260
Re: solved uniform shadows to make your menu UI POP
It looks cool, but is extremely inefficient. Runs at about 1 frame every 5 seconds with integrated graphics on a core i7. Whether or not it runs at an acceptable frame rate on dedicated graphics, I cannot say. But to put such a strain on the hardware for a simple effect is wasteful. Will test on my ...
- Tue Feb 16, 2016 11:27 am
- Forum: Libraries and Tools
- Topic: [Library] zClass, inheritence based class system.
- Replies: 2
- Views: 2449
Re: [Library] zClass, inheritence based class system.
Indeed I did. Added link to the original post.
- Tue Feb 16, 2016 8:38 am
- Forum: Libraries and Tools
- Topic: [Library] zClass, inheritence based class system.
- Replies: 2
- Views: 2449
[Library] zClass, inheritence based class system.
zClass is the OOP library I wrote for the engine I'm working on, "zokEngine". It's fairly simple, but I thought it may be of use to someone who needs to do object orientated programming in lua, and doesn't want to write their own library. The syntax is quite different from "lclass&quo...
- Sun Sep 13, 2015 2:30 pm
- Forum: Support and Development
- Topic: being over the item will only show info if it is the latest
- Replies: 4
- Views: 2519
Re: being over the item will only show info if it is the lat
^ You just beat me to it. This issue was that after finding a collision, it would continue iterating through the item list. If there's no collision with the next item, it will reset drawNotify to false, and nil id and name. Inserting a 'break' or a 'return(0)' will exit the loop when it finds the fi...
- Fri Aug 21, 2015 8:27 pm
- Forum: Libraries and Tools
- Topic: zokEngine - Roguelike game engine. My first Love project.
- Replies: 1
- Views: 1845
Re: zokEngine - Roguelike game engine. My first Love project
Bump - Updated with a simple pathfinding implementation. Next on the agenda is simple combat (Move into an enemy to attack). And if I can find the time, I'd like to improve the debug scripts so that I can sort them by object and message type (So that I can have separate debug logs, combat logs, worl...
- Fri Jul 17, 2015 5:21 am
- Forum: Games and Creations
- Topic: My new Game
- Replies: 20
- Views: 11087
Re: My new Game
@Guard13007 make sure you have LOVE 0.9.2
- Fri Jul 17, 2015 5:10 am
- Forum: Libraries and Tools
- Topic: zokEngine - Roguelike game engine. My first Love project.
- Replies: 1
- Views: 1845
zokEngine - Roguelike game engine. My first Love project.
This is my first project with LOVE (And my first time using LUA). Most of my coding experience was from ages 12-16 with Game Maker. I'm now 21, and am dying to get back into game development. I've done very little coding in the years since then, so I'm pretty rusty. I picked up LOVE a few months ago...