Search found 1035 matches

by tentus
Thu Apr 12, 2012 3:07 pm
Forum: Support and Development
Topic: Whats the Easiest Game ?
Replies: 28
Views: 11926

Re: Whats the Easiest Game ?

There isn't no simpler game to begin than make a quiz. Let's see, cancel out the negatives, carry the remainder... There is a game you can make that is simpler than making a quiz. I guess that's true? Personally, I would recommend making a cup game. (You know, where you hide a pebble beneath 3 cups...
by tentus
Tue Apr 10, 2012 6:57 pm
Forum: Support and Development
Topic: How can i make a Player that Jump Up and Falls Down
Replies: 9
Views: 6093

Re: How can i make a Player that Jump Up and Falls Down

This tutorial might get you started in the right direction, without handing you the answer on a silver platter.
by tentus
Mon Apr 09, 2012 8:22 pm
Forum: Support and Development
Topic: require parent dir - sandboxing...
Replies: 3
Views: 2745

Re: require parent dir - sandboxing...

Main.lua has to be in the root directory. You can do this:

Code: Select all

main.lua
* code
** other.lua
* content
** maps
*** map1.lua
by tentus
Sun Apr 08, 2012 11:52 pm
Forum: General
Topic: LÖVE 0.8.0 Released
Replies: 85
Views: 156781

Re: LÖVE 0.8.0 Released

I just came. EDIT: Ok, so this post isn't completely useless, I'll probably start working on Scrap again once the love.physics API is updated on the wiki. Same thoughts here. I loaded up Kurosuke this evening with the intent of getting it playable again, but I'm already frustrated. How doth I setSe...
by tentus
Sun Apr 08, 2012 8:41 pm
Forum: General
Topic: LÖVE 0.8.0 Released
Replies: 85
Views: 156781

Re: LÖVE 0.8.0 Released

Whoooooooooooooo-
*looks at wiki*
...oooooooo aw man.
by tentus
Sat Apr 07, 2012 4:28 pm
Forum: Support and Development
Topic: Random string?
Replies: 6
Views: 3769

Re: Random string?

Code: Select all

local max = 32767  -- php's randmax on windows
x = math.random(0, max) .. "_this"
Note that at some earlier point (at least in pre-0.8.0 versions of love) you need to use math.randomseed() for the result to be properly random-seeming.
by tentus
Wed Apr 04, 2012 9:51 pm
Forum: General
Topic: Sock Munkee Website!:D
Replies: 14
Views: 5713

Re: Sock Munkee Website!:D

I feel like this image sums up this forum sometimes:

Image
by tentus
Mon Apr 02, 2012 5:44 pm
Forum: Support and Development
Topic: A good OO lib
Replies: 15
Views: 11041

Re: A good OO lib

rokit boy wrote: OT much...
Maybe this will be clearer:
nevon wrote: Why don't you just try it and find out...?
Image
by tentus
Mon Apr 02, 2012 12:41 am
Forum: Support and Development
Topic: A good OO lib
Replies: 15
Views: 11041

Re: A good OO lib

nevon wrote: Why don't you just try it and find out...?
Image
by tentus
Mon Apr 02, 2012 12:36 am
Forum: Support and Development
Topic: Failure to Jump
Replies: 3
Views: 2098

Re: Failure to Jump

You check to see if they have landed immediately after you check if they pushed the jump button. Hence, they are landing before they get off the ground.

To fix it, add "self.y = self.y - 1" between lines 39 and 40. This way they get off the ground before being told Velocity = 0