Search found 305 matches

by adnzzzzZ
Wed Apr 26, 2017 5:31 am
Forum: General
Topic: Tutorial on making a complete game with LÖVE
Replies: 4
Views: 7125

Re: Tutorial on making a complete game with LÖVE

davisdude wrote: Tue Apr 25, 2017 11:56 am One random question: what is the name of the font you're using in the third screenshot?
For the normal text I think it's this one http://allfont.net/download/anonymous/ and for the weird letters it's this one http://www.pentacom.jp/pentacom/bitfont ... ry/?id=612
by adnzzzzZ
Tue Apr 25, 2017 8:24 am
Forum: General
Topic: Tutorial on making a complete game with LÖVE
Replies: 4
Views: 7125

Tutorial on making a complete game with LÖVE

I started writing a tutorial on how to make a complete game with LÖVE. Here are the first 4 parts I've written so far: Part 1 - Game Loop Part 2 - Libraries Part 3 - Rooms and Areas Part 4 - Exercises And here's what the game that will be created in the tutorial looks like: https://github.com/adonaa...
by adnzzzzZ
Sat Apr 15, 2017 10:34 am
Forum: Libraries and Tools
Topic: boipushy (Input handling)
Replies: 18
Views: 10061

Re: [Library] boipushy (Input handling)

I updated this library with a new function: pressRepeat. This function allows you to trigger events on an interval if a key is held down, instead of it doing it every frame. So this: function love.load() input:bind('mouse1', 'some_action') end function love.update(dt) if input:pressRepeat('some_acti...
by adnzzzzZ
Wed Jan 25, 2017 2:20 pm
Forum: Games and Creations
Topic: [WIP] Frogfaller
Replies: 16
Views: 5413

Re: [WIP] Frogfaller

Damn, this is amazing. Are you doing all the art and programming by yourself? Me and an artist First of all, I love Downwell and am super inspired by it, too. I'm happy to see somebody else saw its potential as well! I'll echo what others have said: Frogfaller looks awesome! Thank you! And speaking...
by adnzzzzZ
Wed Jan 25, 2017 6:14 am
Forum: Games and Creations
Topic: [WIP] Frogfaller
Replies: 16
Views: 5413

Re: [WIP] Frogfaller

Does it works natively on Android Okay so I found the offending code
I have no intentions of supporting mobile at this point in time but thanks for the pointers. I'll change what's simple enough to be changed.
by adnzzzzZ
Wed Jan 25, 2017 3:42 am
Forum: Games and Creations
Topic: [WIP] Frogfaller
Replies: 16
Views: 5413

[WIP] Frogfaller

This is a small demo for a game I'm making that is kinda like Downwell and with tons of different upgrades. Any feedback is welcome!

Image

Image
by adnzzzzZ
Tue Feb 09, 2016 4:23 pm
Forum: General
Topic: Using Love for an application which isn't a game
Replies: 25
Views: 6039

Re: Using Love for an application which isn't a game

I just took a quick look at yaoui and saw that Textinput.lua is half the size of Dropdown.lua. I didn't notice menus in either repo, did I miss them? In my experience menus were trickier to get right than text inputs, although to be fair it involved less code. yaoui uses Thranduil to build its elem...
by adnzzzzZ
Tue Feb 09, 2016 3:50 pm
Forum: General
Topic: Using Love for an application which isn't a game
Replies: 25
Views: 6039

Re: Using Love for an application which isn't a game

A fair bit of work goes into building something like a menu bar, context menu, or dropdown list. Compared to what goes into a textarea element those are very simple from my perspective and I've built most of those in one way or another (https://github.com/adonaac/yaoui, https://github.com/adonaac/t...
by adnzzzzZ
Tue Feb 09, 2016 3:08 pm
Forum: General
Topic: Using Love for an application which isn't a game
Replies: 25
Views: 6039

Re: Using Love for an application which isn't a game

If you use Love for this, you'll need to find a fairly comprehensive UI library that runs under Love in order to be productive. There are many UI libraries out there for Love, but most of them are focused on building UIs for games, not general-purpose applications. It's actually kinda simple to get...
by adnzzzzZ
Sun Feb 07, 2016 4:20 am
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 207
Views: 261241

Re: Love.js - A Direct Emscripten Port

:awesome: :awesome: :awesome: :awesome: :awesome: :awesome: :awesome: :awesome: :awesome: :awesome: :awesome:

This is awesome. And if this actually works with minimal changes to the codebase needed then this is HUGE!!!!! Good work!