Search found 262 matches

by 4aiman
Wed May 25, 2016 5:43 pm
Forum: Support and Development
Topic: [SOLVED] How to STI + scaling + resize?
Replies: 2
Views: 1846

[SOLVED] How to STI + scaling + resize?

So, I've been trying to make a platformer with physics. I want to let players change the size of the game window as they please. Without Tiled+STI the approach of calculating the scale factor works just fine. So, I made a map in Tiled with a couple of platforms and imported it using STI. It works li...
by 4aiman
Mon Apr 04, 2016 9:27 am
Forum: Libraries and Tools
Topic: Alexar's Physics Editor(APE)
Replies: 59
Views: 63466

Re: [lib] Box2D Helper

Getting this

Code: Select all

b2helper.lua:65: attempt to call method 'getJoinList' (a nil value)
with love 0.9.1.

Any special requirements?
by 4aiman
Tue Feb 23, 2016 8:33 pm
Forum: General
Topic: Leadbolt Interstiltial support for Android
Replies: 1
Views: 1171

Leadbolt Interstiltial support for Android

So, there is a topic about AdMob support... But I don't use AdMob mainly because of the ways it provides me to get my money. I'm not here to advertise anything but to give back and share with what I've learned. Note that I don't use banners yet, so no support for those. I'm also aware that one can i...
by 4aiman
Tue Feb 23, 2016 7:58 pm
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 123978

Re: [library] bump.lua v3.1.4 - Collision Detection

... running off a CPU only it could prove to be a problem, but not to that extent. ... Maybe your computer is just incompatible? I've tried to boot another OS (Linux Mint) from a removable drive and there were no crashes with the same binaries of love2d. I've figured it out that if VESA driver work...
by 4aiman
Fri Feb 05, 2016 6:34 am
Forum: General
Topic: LÖVE 0.10.0 released
Replies: 86
Views: 79532

Re: LÖVE 0.10.0 released

Not sure where I'm supposed to put this, so... I'm really sorry if I missed the "bugs and features" sub-forum. I humbly ask to move this post there. Pretty please? There are several bugs in LÖVE for android: 1. it doesn't stop playing sounds while being "minimized". Some way of d...
by 4aiman
Fri Feb 05, 2016 5:54 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 123978

Re: [library] bump.lua v3.1.4 - Collision Detection

Yes, I did try doing those things with other LÖVE games. Aside from various demos like "Jelly Beans", "slopeFixed", "Raycaster_latest" (although the latter gave me 0 fps with i945 IGA) I've tried re-implementing the "Your first game in under 200 lines" tutoria...
by 4aiman
Thu Feb 04, 2016 6:40 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 123978

Re: [library] bump.lua v3.1.4 - Collision Detection

Does your computer segfault with other games or programs? Have you tried running it from the console, to see if it leaves any message before it "dies"? Also, is your keyboard ok? Pressing "escape" closes the demo, maybe it "presses it" due to a hardware error. 1. No, i...
by 4aiman
Sun Jan 17, 2016 10:11 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 123978

Re: [library] bump.lua v3.1.4 - Collision Detection

Hi!
I've tried your bump-demo-3.1.0.love just now and it segfaults 2/3 of launches after I press either right or up.
Is there anything I can do/provide to find the source of this behaviour?
by 4aiman
Sun Jan 17, 2016 9:52 am
Forum: Ports
Topic: LövePotion - LÖVE on 3DS Homebrew
Replies: 46
Views: 114491

Re: LövePotion - LÖVE on 3DS Homebrew

Great news!
This is the reason to (finally) buy a 3DS of my own.

(IP blocking is a good thing, but not for a dynamically issued IPs... Had to re-connect to Internet 4 times (Beeline).)
by 4aiman
Sat Jan 16, 2016 12:56 pm
Forum: LÖVE-Android
Topic: love-android + dofile in *.love
Replies: 4
Views: 45506

Re: love-android + dofile in *.love

Oh..
Thanks, bartbes!